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Exalted Redux2:Characters
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===Armor=== Armor gives a bonus to soak, against all three types of damage (bashing, lethal, aggravated). Armor also gives a mobility penalty that is applied to all Dexterity based actions as a difficulty penalty, except for Attacks and Parries. Regular Armor has a 1 point mobility penalty, and gives 3 soak. Heavy armor has a 2 point mobility penalty, and gives 6 soak. Superheavy gives a 4 point mobility penalty, and gives a 9 soak. Artifact versions of armor give an additional +3 soak. Armor of a magical material aligned to the character reduces the mobility penalty by 1 (minimum 0). :: ---------- :: ''Again, I am trying to get rid of the need for charts, as well as balance the armor types with the weapon types.'' :: ----------
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