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Exploring the Halls of Arden Vul: chargen
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=Languages= All characters speak Archontean. Race Classes speak a racial tongue (Goblin, Halfling, Sylvan, and Stonetongue). Thieves speak Brotherhood, Archontean Assassins speak Silent Vengeance, and Druids speak the Druid's Tongue. Affiliation with other institutions may confer access to additional languages. One's Intelligence score determines additional languages and literacy. Intelligence of 6-8 confers basic literacy, 9+ confers thorough literacy, 13-15 confers +1 spoken language, 16-17 confers +1 additional spoken language, 18 confers +1 additional spoken language. *Archontean (Mithric script) *Thorcin (Mithric script) *Wiskin (Wiskin runic script) *Mithric - a dead language of arcane theory and practice. All magic-users trained in one of the imperial collegia have some knowledge of Mithric (10% chance per experience level to decipher something written in Mithric). Alternatively, it can be acquired as a language slot. *Goblin (Mithric script) *Halfling (Mithric script) *Beast-tongue (spoken by the Beastpeople of eastern Irthuin) (Mithric script) *Draconic - a language once spoken in ancient Archontos, but now dead amongst humans; quite rare in any cultural group and requires a strong narrative reason for having access to it (Draconic runic script) There may be other languages encountered in the course of the game; you can save language slots to learn those in play. Sylvan (Sylvan runic and Sylvan script) and Stonetongue (Stone runic script) are generally unavailable to other races.
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