Editing
Janne Walks-The-Sky
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Backgrounds= ==Lunar Bond 5== Janne loves Anata deeply. Really, really deeply. ==Artifact 5: The Crown Of Thunders== The symbol of the Creation-Ruling Mandate, the Crown of Thunders is not only a potent tool of rulership, but reinforces its wearer to better bear the crushing weight of authority. Janne received it from Little Beam, an agent of the Unconquered Sun, who seemed to have a particular interest in her... The Crown costs 10m to attune and adds +3 to the wearer's physical Attributes. Janne may spend 10 motes to evoke an aura of awe, which adds 5 dice to all social roll she makes for the scene. While the aura is active, Janne may spend another 10 motes to appear glorious and mighty. Mortals may not attack her and treat her commands as compulsions. Magical beings may resist by comparing their MDVs to her social roll, which gains three bonus successes. This is unnatural mental influence which may be ignored for 2 points of Willpower, after which they become immune for a month and a day. ==Artifact 3: Blessing of the Lapis Ewer== Granted to Janne by Dulcet Nightingale of the Cerulean Lute of Harmony, this blessing grants Janne supernal competency in most tasks conforming to that bureau's purview. By spending 3 motes, she can create any tool required for just about any task out of Essence, adding 4 successes to any task requiring fine manipulation which she performs with them. This includes most delicate Craft work, surgery, cooking, and the like. ==Artifact 1: Orichalcum Reinforced Breastplate - The White Lily Armor== This suit of armor is crafted to resemble a blossoming Lily when Janne moves in it. Though its only overtly metal components are the vambraces, greaves and chestplate, the luxurious cloth fittings are reinforced through with Essence Silk and orichalcum threads, granting exceptional amounts of protection. It grants 12L/11B/12A soak and 9L/9B Hardness. ==Artifact 1: Blessing of the Golden Barque== The Silent Wayfarer of the Golden Barque gave her the blessing of his division to ensure that Janne could travel the long road ahead of her. Essentially, this blessing functions as a set of aegis-inset amulets, reducing the burden of attunement to her armor by 2 motes. ==Manse 4: West 21, The Palace of Liquid Quiescence== This unusual Manse is situated in the middle of the open sea, floating just beneath the water's surface but over a large vein of water-aspected Essence, which it was designed to tap. This affords it a remarkable degree of stealth, which was useful in a Manse designed as a staging area for underwater commando operations into the Western oceans. Largely abandoned since the end of the First Age, West 21's sophisticated systems have nevertheless kept it in near-perfect working condition, which is how Janne found it at the end of the trail beginning from its Hearthstones, socketed in the sword she carried. The Palace's unique construction means it produces four Hearthstones: the Crystal of Seawalking (walk on water and other liquids as though solid, may terminate effect at will to go below water's surface), the Cleansing Spirit Gem (+3 dice to Medicine rolls), the Stone of the River Sword (+1 die to Melee attack pools and +1 PDV when socketed in an edged weapon) and the Liquid Unity Sapphire. The Liquid Unity Sapphire's power is to absorb other Hearthstones into itself to produce a composite gem which has a level equal to the sum of the combined stones added together (including the Liquid Unity Sapphire itself) for all purposes, including powering certain magitech artifacts. Socketing the composite stone also counts as socketing its component stones for any purpose, such as the Gladestalker Stone giving a bonus to accuracy and damage when socketed into a powerbow. West 21 is built with Comfort Zone (2) and Magical Conveniences (1 - automatic report writers, infirmaries, kitchens and submarine pens), Provider (3) and a Workshop-Manse for Magitech (3).
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information