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LEGACY MAD CITY
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==The Slain God - Pain 9 (+ Special)== Hanging below the iron disk in his iron Grove, the Slain God stares out through three silver eyes set at equal intervals around his spearlike head, with intelligence, compassion, and no small amount of madness. Excepting the Willow Women (and, it is rumored, Inklings) no Nightmare may enter the Grove of the Slain God. They are physically hurled away if they assay to cross between any of the three iron trees. But Denizens of the Mad City and the Awakened are always able to enter. What Denizens petition the Slain God for, no one knows, only that they drop a single item - it may be any item: a broken doll, a rock, a scrap of parchment with faded ink - into the well beneath the Slain God, stand still facing one of his eyes for a long moment, and then walk away. Awakened who approach the Slain God as Supplicants have to offer more. It is said the Slain God is able to seek ''that which would remain unfound,'' but his price to pass this vision to one of the Awakened is a steep one. The Awakened must look into one of the Slain God's eyes; the eye of the Present, the eye of the Past, or the eye of the Future and see what is to be seen. One Madness die must be added to the roll (permanent madness is never enough), but the player can choose to add up to the full six. This roll is against a Pain rating of 9 if the character has no Exhaustion dice in his pool. Each Exhaustion die in the pool, however, represents one more Pain die added to the Slain God's rating. Whether the character 'wins' or 'loses' this roll, they see the vision the Slain God imparts. If they win, they understand the vision immediately. If not, they must ponder the vision to prize its meaning free. In the event of a lost roll, the player, not the GM, chooses the consequence the character must bear. ----
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