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Morturi: Medium Roles
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===Retarius Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Coup de Grace''' If the Retarius makes a damaging melee attack against an opponent that is either ''prone'' or ''entangled'' at the the start of the attack being made, then that attack deals +1 damage, or +2 damage if the target is ''prone'' AND ''entangled''. * '''No escape''' Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy. * '''Secutor Enmity''' Against ''Secutors'', the ''Retarius'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Secutor'' attacks this ''Retarius'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Retarius Enmity trick, the two tricks cancel each other out and have no effect. * '''Takedown''' If the Retarius hits with a melee attack with a roll of "6", his target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' This Gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br>
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