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==Cove Secret== Cove Secret nestles in the crook of a hooked bay on the western coast. jungle-clad coast and humid heat. The town is a sight indeed. The grand main palace and rows of seedy slums have the very same feel as a quarter of the old world City of Pirates. On the waterfront, sails rise above a chaos of quays and jetties. Yet the structure of the old city on which it has nested- a lizardfolk ruin with plazas and avenues- gives some welcome shape to the place. The highway runs directly into the town, aligning precisely with its central avenue. But the ancient gates are manned by a score of well-armed pirates, suspicious of such a large force arriving from the land side of the town. A guard captain descends with a swagger to challenge the newcomers. ....... Like the City of Pirates, the town is divided in three areas, each being governed by different levels of law. There is the tavern and slum quarter , where it’s every pirate for themself. The docks, shops and market are governed by ordinary laws, patrolled by a sharp-eyed watch. And the pristine Pirate Lord’s quarter, with its fountains and elegant houses, where the pirates must dress, speak and observe protocols very carefully indeed. .... Two taverns are the Conger Eal [sic] and the Piece of Eight. Both stand near to the bustling quays.There is plenty of beer, rum and even a beaker or two of fiery local cactus juice for the piece of gold. Also sailor’s fare of corn gruel and fishy stew. The Dolphin is a more elegant inn in the fancy captains’ quarter. ... The merchants’ guild have seen treasure hauls aplenty before. They load loot onto carts in the building’s vaults that run on rails into the palace’s dungeons. The one percent fee is payable on receipt. ... Every pirate town has its elected Lord, chosen by the Best Captains , also a Harbourmaster, Treasurer and Executioner. The last is typically keen to show their willingness to maintain pirate honour by hanging, guillotining or plunging into an arena violators of the town’s code....especially fears infiltration by arch-enemies the Red Spider Society, or Wizard Realm spies. ... ===the Soul Lodge=== A cross between a Masonic Lodge and voudou temple. Shaved-headed , Necromancer Chaplains, all tattoos and black-painted eyes, keep the souls of high ranking pirates safe in jars. The Soul Repository. The Lodge’s power comes from their ability to summon Past Elders, capable of casting higher level spells like Restoration or even, some say, Raise Dead. The summoning requires a special meeting and service with Lodge dignitaries present. ===the lizardfol’s religion=== “The lizardfolk, hm, they have been acting oddly in places. Of tradition, their goode olde religion calls for blood sacrifices only to sustain the life of our two suns. They believe that this world once had more, a dozen or so, and bloodletting is all that sustains the two that remain. But the ceremonies so conducted are oddly decent-teams compete at ball games for the honour of giving up their blood. This thing you observed is part of a subversive cult which we do not understand. Captives are offered to give the sacrificers power....” ===ships=== ships available: *A sea-elf courier yacht, absurdly fast, comfortable, yet small and unarmed. 5000 poe. *A large two-master, fast from the good spread of sail, with several built-in cannons and space for a large crew and even more cargo. The ship needs some work. 5000 poe. *Several trade catamarans, unarmed but almost as fast as the yacht, also cheap (2000 poe) *Two sloops, similar to the Octopus, going for just 4,000 ===carousing=== base cost 10poe/pirate but-see below-could cost more! roll 6d6. read the result like an ORE roll, i.e count how many times each number appears. 1s. foul play from (1) clumsily pickpocketed to (3) dosed and robbed to (5) pressed to (6) captured by death cultists 2s. wenchin'* from (1) harmless flirting to (3) hook-up to (6) sophisticated orgy 3s-folly from (1) mild over-spending to (3) gamblin' (6) buying a haunted mansion/ magic lamp/ etc. 4s-fun (1)memorable joke to (3) palsy sing-along to (6)town-wide festival 5s-fightin' from (1) banter to (3) bar fight to (6) small-scale riot 6s-darin' from (1) arm wrestling to (3) climbing the palace walls to (6) racing to the Monkey isles *gender neutral version of this, obv. As in ORE the sum of the total roll also has a meaning; XPs gained are total *pirate level*20. [[File:Cipactlix.jpg]]
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