Editing
Running Sheet Kriss
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=='''Items {55(41)}'''== ==='''Signet ring 38'''=== [[File:Chrissignat2.jpg|100 px]] *2 Double Speed (Rolls as coin) *4 Invulnerable *4 Deadly Damage *2 Danger Sense *2 Shadow Path *2 Rapid Heal- 10 Transfer *2 N/N Forms Signet Ring-prime, Coin, Small 3β bladed knife, Lock Pick, Grappling Hook, pulley, 1' Garrote with rings on either end, Magnifying ring,, 4 ring shapes *1 Ability- Unnoticeable on desire- 5 Transfer *1 Call to Hand *4 Rack and Use Spell *2 High order Focus ==='''Admiral's Navy Blade (21)'''=== Mithril Blade (The Navy Blade) Used by admirals on duty. *7} Double Speed 2 -Transfer 5 *7} Combat Reflexes 2-Transfer 5 *4} Deadly Damage *1} Mold Stuff-Find in Shadow if lost. *1} Alt Form-short knife with serrated back for fish cleaning. *1} ability-Return to hand ==='''Nasty Place Graduate Blade''' (20)=== (20 pips-Benedict) Those who completed the training were given a blade made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons. [[File:BenBlade1.jpg]] *Deadly Damage 4 *Rack Spell-1 Return to Hand/Return to Forge on death *Shadow Wide *4 ==='''War Bracer''' 6=== *2 VS Guns- Transfer 5 *1 Self Heal *2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves *1 Ability-Call to don/Return ==='''Van Real Glasses''' 7 === Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive. ===='''''Non Magical-2 pips'''''==== *2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, etc ===='''''Magical-6 pips'''''==== *2 Vs Firearms-Protection from general road damage and effects against the eyes. *1 ability β See through Invisibly. *1 ability -See through Illusions. *1 ability -X-ray Vision. Thermal Vision, See retained heat signatures. *1 Ability-Binocular/Microscope vision ==='''Flute-4 pips'''=== A small bamboo flute *2 Vs Guns *1 Able to Speak -Remembers songs played and can repeat them. *1 Rack a spell-Variable amplification **4 pips .
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information