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The-Boring-Hack
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== Attacking, defending & damage[[#attacking-defending-damage| ]] == <ol> <li><p>Roll an attack.</p> <ol> <li><p>When a character attacks a creature, they hit it if they roll below their '''STR''' stat for a '''Melee Attack''' or '''DEX''' for a '''Ranged Attack'''.</p></li> <li><p>On the other hand, when a creature attacks, the character avoids being hit if they roll below their '''STR''' against a Melee Attack or '''DEX''' against a Ranged Attack to avoid taking damage. A GM will often give the stat required for the test.</p></li></ol> <p>To make a '''Melee Attack''' an opponent must be '''Close'''. '''Ranged Attacks''' can be made against opponents who are not '''Far Away''', but the attacker suffers a '''disadvantage''' when attacking '''Close''' or '''Distant''' opponents.</p></li> <li><p>When a character or monster hits a target, they roll all of their unwounded '''BODY Dice''' as '''Damage Dice'''.</p></li> <li><p>The target then rolls the '''Usage Die''' for any '''Armor''' that they have. Ignore Damage Dice that show less than the Armor Die.</p></li> <li><p>For each one of the attacker's Hit Dice that equals or beats the target's '''Armor Die''', wound one of the target's Hit Dice that shows a smaller number.</p></li></ol> === Example of Play === Level 3 Expert (3d6 BODY) attacks 2 HD Warrior (2d8 BODY) with a club. Warrior is wearing leather armor (d6) and has a small shield (d4). Assume that Expert makes the STR save for the club attack, and that it is not a sneak attack. Expert then rolls BODY Dice (4,5,3) for damage. Warrior rolls armor usage die (3), shield usage die (4), and BODY Dice (3,4). Expert's TWO dice (5,4) that are equal or greater than the armor dice wound TWO of the Warrior's BODY Dice (3 is less than 4, 4 is less than 5). The Warrior is '''OofA''' (''see below'').
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