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===Armor Class=== '''HD:''' 2d12. '''BAB BDB Fort Ref SPECIAL''' 1 +0 +1 +2 +1 Hardness (+1) 2 +1 +2 +3 +2 Armor Slots (+2) 3 +1 +3 +3 +2 Armor Upgrade 4 +2 +4 +4 +2 Hardness (+1) 5 +2 +5 +4 +3 Armor Slots (+2) 6 +3 +6 +5 +3 Armor Upgrade 7 +3 +7 +5 +4 Hardness (+1) 8 +4 +8 +6 +4 Armor Slots (+2) 9 +4 +9 +6 +4 10 +5 +10 +7 +5 Armor Upgrade '''Hardness:''' At 1st, 4th, and 7th levels, the vehicle's hardness is increased by 1. '''Armor Slots:''' At 2nd, 5th, and 8th levels, the vehicle two additional equipment slots, which can only be spent on armor. '''Armor Upgrade:''' At 3rd, 6th, and 10th levels, choose one of the following abilities. * ''Defensive Stance:'' The vehicle can take a defensive stance. As a swift action and by expending one use of Push the Envelope, the vehicle gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the vehicle’s hit points by 4 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a vehicle cannot use skills or abilities that would require it to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the vehicle’s (newly improved) Constitution modifier. A vehicle may end its defensive stance voluntarily prior to this limit. At the end of the defensive stance, the vehicle is overheated. * ''Mobile Defense:'' While under the effect of Defensive Stance, the vehicle may take one 5-foot step each round. (Prereq: Defensive Stance) * ''Active Defense:'' When attacked, as an immediate action, the greasemonkey may expend a use of Push the Envelope to make a Defense roll. Instead of using a base of 5 for the vehicle's AC, the greasemonkey may roll a d20 and use the result for the base of the vehicle's AC. The effects of this ability last until the greasemonkey's next turn. * ''Fortified Structure:'' Each critical threshold is halved (green is now from full to 1/4; yellow is 1/4 to 1/8; orange is 1/8 to 1/20; red is 1/20 and below). * ''Evasion:'' The vehicle gains the Evasion ability. The greasemonkey may expend two uses of Push the Envelope as an immediate action to improve this to Improved Evasion; doing so lasts until the greasemonkey's next turn.
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