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Once more with feeling/Custom Martial Arts
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====Forbidding Manse of Ivy Resplendent==== *'''Cost:''' 15 motes; '''Mins:''' Martial Arts 5, Essence 5; '''Type:''' Simple (Speed 3) *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Forbidding Manse of Ivy Ascending, Forbidding Manse of Ivy Descending *''...after learning five tales.'' *This charm allows the character to become an iconic representation of Secrets. The character's fate becomes that of an all-knowing sage. She instantly becomes knowledgeable about the statistics and abilities of the (Essence) people or complimentary units most important to her immediate situation. She also begins to act as the secret keeper for all the knowledge of (Essence) people or complimentary units she is associated with within (Essence) miles preventing others from using charms or other effects to learn anything of their statistics and abilities. When the character assumes this representation she also assumes a specific facet of the House of Secrets by choosing one Resplendent Destiny from that House to be the aspect of her destiny she shows to the world. The character can use the Resplendencies of that Resplendent Destiny by replacing the Endurance cost with motes of essence and replacing paradox dice with temporary willpower points. Sidereal Exalted may use their Endurance from any hanging Resplendent Destiny and may accept paradox dice to power the Resplendencies from the Destiny provided by this charm. *In addition to its other effects, this charm acts as a unifier of the charms for the Celestial Martial Arts of the Houses Sidereal. While this charm is active, any motes spent on activating any of the following charms simultaneously act to activate all of the other charms on this list that the character knows; Master of the Serpentine Pathway, Master of the Flowing Defense, Master of the Heraldric Array, Master of the Shining Darkness, and Conclusion-Pursuing Approach. These charms are all considered one charm while Forbidding Manse of Ivy Replendent is active and anytime one is used, including in a combo, all of the others are considered used with the same mote investment at the same time and paying the willpower cost for one counts as paying the willpower cost for all.
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