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===Firearms (Archery)=== *2nd Firearms Excellency (pg. 184) Cost: 2 motes/success. John may spend up to (Ability+Firearms) motes; adds one success per two motes. *There is No Wind (pg. 187) Cost: 3 motes. Negates all penalties (except wound and multiple action penalties) for a single Firearms-based attack. *Essence Bullet Attack John can spend 2 motes to add his Essence score (5) to damage of any firearms attack, as well as causing the shot to do aggravated damage to any creatures of darkness; he may spend another mote (3 total) to add another 4 dice to his Firearms damage pool. <br>As befits an Eclipse, any bullet where this charm is used appears as a black dot of darkness, trailing thin streamers of white and gold sunlight. *Accuracy Without Distance *Phantom Arrow Technique *Summoning the Loyal Gun *Striking Falcon Shot: A custom Charm that acts as Hungry Tiger Technique, but for Archery/Firearms-based attacks.
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