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==Equipment== ===Armour=== * '''Light Carapace Armour:''' ** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare ===Weapons=== ===Cybernetics=== * '''Cerebral Implant (Good):''' <free> ** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests * '''Embedded Auspex (Good):''' <acquisition> ** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use ** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m * '''Flesh Replentishment (Good):''' <free> ** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir. * '''Luminen Capacitor (Common):''' <free> ** Can recharge powered systems with a Toughness Test or as an offensive weapon * '''Mechanicum Assimilation 1 (Good):''' <acquisition> ** Gain the Machine (1) Trait * '''Mind Impulse Unit (Good):''' <trade-in from weapons> ** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced) ===Minions=== ==== Servo-skull 'Wayfarer' (Lesser) ==== {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds |- | 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3 |} ''A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.'' * '''Skills:''' Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic) * '''Talents:''' Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las) * '''Traits:''' Hoverer 4, Machine 2, Size 2 * '''Equipment:''' Long-Las, Auspex/Scanner (+20 to Awareness Tests) ==== Servo-skull 'Fleshtender' (Lesser) ==== {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds |- | 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2 |} '' A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named "Fleshtender" servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox. The metal tentacles danging from its jaw are quite effective as a weapon on their own'' * '''Skills:''' Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist) * '''Talents:''' Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock) * '''Traits:''' Hoverer 4, Machine 2, Size 2 * '''Equipment:''' Neural Whip, Medi-kit (+20 to Medicae Tests) ==== Servo-skull 'Flamestealer' (Lesser) ==== {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds |- | 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4 |} ''This servo-skull has been optimized for scouting and stealth operations. Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.''<br> * '''Skills:''' Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic) * '''Talents:''' Weapon Training (Flame) * '''Traits:''' Hoverer 4, Machine 2, Size 2 * '''Equipment:''' Hand Flamer, Multikey (+20 to Security Tests) ===Other Gear=== * Combi-tool ** +10 to Tech-Use Tests * Unholy unguents * Dataslate
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