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==The System== Savage Worlds Explorer's Edition, plus the Super Powers Companion. ===Character Creation=== Characters start at Seasoned rank, with 20XP and four advances. '''Standard power level''' - 10 Power Points to begin with, 5 more for each application of the ''Power Points'' Edge. '''Inherent Bravery''' - You're fucking metal. All uses of the ''Guts'' skill are replaced by the ''Spirit'' attribute; don't bother buying the skill. '''Inherent Power''' - You're so fucking metal, every PC gets the ''Arcane Background (Metal)'' Edge for free. It works exactly the same as ''Arcane Background (Super Powers)'' as presented in the Super Powers Companion, with one important exception: your powers can only be used for awesome. '''No Unarmed Defenders''' - You're ''totally fucking metal'', alright? There is no penalty for defending against armed attacks while unarmed. ===Equipment=== Don't worry about money. Since the fall of civilization, any mundane equipment you want is basically your's for the taking, and you can custom build your special weapons and rides with the super powers system. ===Advancement=== XP will be handed out (and bennies restored!) at the end of each episode, ie. at reasonable intervals when a suitable climax, cliffhanger or break in the action occurs. However, you can hoard or spend your advances how and when you wish, even in the middle of a fight. ===House Rules=== '''Katana''' - It's just another form of long sword: damage Str+d8, weight 8. No more metal than bastard swords and battleaxes. Ninja fanbois are welcome to cry their little black pajama-clad hearts out. '''One-handed weapons in two hands''' - Using a one-handed weapon with two hands lowers the strength requirement by one step. So while it takes d8 Strength to properly wield that katana one-handed, an average person of d6 Strength can use it in two hands with no penalties (for d6+d8 damage).
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