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B-Grade Templates (Classes)
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==''MISCELLANEOUS ADVANTAGES''== *''Includes generic boons, and advantages that any player using any template may choose:'' *The cost to purchase a particular misc advantage is listed next to the advantage. **ESOTERIC PATHS (cost equals the level of esoteric technique learnt) ***For the details of specific esoteric paths, see [[B-Grade Esoteric and Martial Paths]] ***Each Esoteric path has about 5 esoteric techniques in it. ***A character can only learn a maximum of 15 different esoteric techniques (unless the template specifies different). ***Points Cost to learn an esoteric technique is equal to the level you want to attain. eg to attain a 4th level esoteric technique costs 4 points at char gen. Futhermore, you must have all lower techniques on that path beforehand. eg. you cannot learn a level 4 esoteric technique until you have attained levels 1,2 and 3 on that martial path. **MARTIAL PATH (cost equals the level of martial technique learnt) ***For the details of specific paths, see [[B-Grade Esoteric and Martial Paths]] ***Each martial path has about 5 martial techniques in it. ***A character can only learn a maximum of 15 different martial techniques (unless the template specifies different. eg the martial artist). ***Points Cost to learn a martial technique is equal to the level you want to attain. eg to attain a 4th level martial technique costs 4 points at char gen. Futhermore, you must have all lower techniques on that path beforehand. eg. you cannot learn a level 4 martial technique until you have attained levels 1,2 and 3 on that martial path. **SPELLS (costs vary) ***1 point cost: one spell at intensity 2 '''OR''' two spells at intensity 1 ***2 point cost: one spell at intensity 3 '''OR''' two spells at intensity 2 ***3 point cost: one spell at intensity 4 '''OR''' two spells at intensity 3 ***4 point cost: one spell at intensity 5 '''OR''' two spells at intensity 4 ***5 point cost: one spell at intensity 6 '''OR''' two spells at intensity 5 ***Starting characters can't know spells above intensity 6. ***This advantage can be bought multiple times. **WEALTH (costs vary from 0 to 10): ***See reign rulebook ***Can drop wealth by 1 point for 1 xp (only in plausible situations)
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