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==Power Detail == :'''Repairing''' ::Rank: Novice | Power Points: 3 | Range: Touch | Duration: Instant ::Description: :::Repairing fixes damage to objects, including constructs or vehicles, that have taken damage within the golden hour. :::For a Wild Card or Vehicle, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. :::If the target is a clockwork construct that was inert/incapacitated, a successful Repairing revives them. ::'''Modifiers''' :::Greater Repairing (+10): Greater repairing can be used on objects, vehicles, or constructs beyond the golden hour. :::Critical Repairing (+20): For Vehicles, the power can repair critical damage (removing the wrecked condition). For Constructs, the power can repair a permanent crippling injury. Either use requires an hour of preparation and only one casting is permitted per injury. If it fails, this caster cannot repair that particular injury (but someone else may try). If successful, the subject is Exhausted for 24 hours.
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