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Coup-De-Grace: Arena Design
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===Keep it Tight=== Vast sprawling dungeon arenas may look cool, but if it takes ten turns before contact is made, there's going to be a lot of dullness before the teams end up fighting within much smaller areas. <br>Better by far to keep it tight from the outset. As a rule of thumb, for every mini in the battle, have the arena be 2 squares wide. So for twelve minis, the game board shouldn't be wider or longer than 24 squares. That doesn't just mean a big open space of 24 x 24 squares, of course. You can limit the number of squares further by breaking that area into rooms, corridors, hazards, obstacles and the like. <br><br>
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