Editing
Curse of the Goblin's Luck
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Ship Skills==== Ships are built like characters, having their own array of skills. All ships default at +0 in each of the following: * '''Cannons''' β the guns. A higher score indicates more mounting positions, etc. A ship must have a stunt devoted to guns in order to make use of the skill. And an aspect must be created ('''''Open Her Broadside!''''') to justify a firing position. If only a bow-mounted swivel gun is used, this skill caps to +0 despite the ship's actual skill level. Many guns requires more crew to man. The skill is also capped by the number of unchecked crew stress boxes. The various types of cannon shot may also justify certain types of attacks and whether or not crew stress or ship consequences may absorb damage (grape shot versus crew, chain shot versus sails, etc.). The Cannons skill can never exceed a ship's Size skill by more than 1 point. Actions: attack * '''Sea-worthiness''' β handling, maneuvering, overall ship-shapiness. Actions: overcome, create an advantage, certain types of defend (versus "attacks" from storms, etc.) * '''Size''' β acts as a shipβs Constitution score, as well as overall largeness. Good for taking a beating. Indicates general stowage and personnel capacity. Like constitution, it has a bearing upon the number of consequences a ship has. Actions: overcome, create an advantage, defend, & attack (ramming only β in which the attacking vessel takes equal damage) * '''Rigging''' β the overall ratio of drag, rigging, masts, and sail to generate speed. Good for contests of speed and outdistancing enemies. This score is also capped at the number of unchecked crew boxes. Actions: overcome, create an advantage Regarding crew capping for ship skills, active PCs can substitute or compliment crew at a rate of 2 trained seamen PCs (those identified as having sea experience through an aspect) for every one stress box, or 4 untrained PCs. A typical ship will start with +0 in all categories. Scores can be raised and lowered point-for-point to a maximum of +2 or -2 without spending refresh. Each ship also has a name and two aspects. Each PC is granted a point of refresh to purchase stunts for the ship to upgrade her attributes. Provided a crew can be employed, at least one crew stress box is left unchecked. Crew may be complemented via stunts. Players are also free to invest their character's personal refresh to upgrade ship stunts.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information