Editing
ERANON
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====COVENANT ITEM PROPERTIES==== :* '''1st Level''': The arrow offers speed and grace to even the novice bowman. Anyone wishing to use Hell's Heart gains a +5 to their base attack bonus IF that bonus is not surpassed by the Archer already. ::: '''Heart Alignment Affect''': The archer must sing out the name of Hell's Heart (in High Elven). effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 35 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 Intimidate check ::: '''Hell's Heart is nigh unbreakable''', Hardness 20, Hit Points 100, Bend DC 30 :* '''5th Level''': Hell's Heart desires to be fired. Drawing a bow and Notching Hell's heart is a Free Action ::: '''Heart Alignment Affect''': The archer must sing out the name of Hell's Heart (in High Elven). effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 30 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 Intimidate check :* '''8th Level''': Returning. Hell's Heart desires to grace the notch of the Archer's Bowstring. When fired the arrow will return to the Archer's hand at the end of the following round from which it was fired. The arrow will slow its return until the Archer's hand is outstretched and ready to receive. ::: '''Heart Alignment Affect''': The archer must sing out the name of Hell's Heart (in High Elven). effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 25 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 Intimidate check ::: '''Alignment Affect''' ::::* -4 steps opposite (direct opposite) the archer - Cannot miss the Outsider ::::* -3 steps opposite the archer - +15 to hit Outsiders ::::* -2 steps opposite the archer - +10 to hit Outsiders ::::* -1 step opposite the Archer - +5 to hit Outsiders :* '''11th Level''':Hell's Heart is the bane of Demons, Devils, and Angels (any Outsider) of differing Alignment to the Archer. To achieve Hell's Heart Alignment Affect the archer must sing out the name of Hell's Heart (in High Elven), effectively announcing the use of the ability - Outsider targets receive a Knowledge: Spirits check DC 20 to know the threat this archer wields. This grants the Archer a bonus modifier of +20 intimidate check ::: To use the Alignment Affect, the Archer must achieve a successful Critical Hit on the target. Hell's Heart may only be used once against any target within a single day period. ::: '''Alignment Affect''' ::::* -4 steps opposite (direct opposite) the archer -Lose 100% of Hit Points; Immediate Banishment ::::* -3 steps opposite the archer -Lose 75% of Hit Points ::::* -2 steps opposite the archer -Lose 50% of Hit Points ::::* -1 step opposite the archer -Lose 25% of Hit points ::::* -Same alignment as the archer -No affect (alignment shift possible for threatening a like-willed outsider of Aryth) ::::* This damage is dealt to both the body and spirit of the outsider, but DR is still subtracted from the damage dealt unless Hell's Heart has absorbed the property of that outsider's weakness (as per the 15th level ability) :* '''15th Level'''" Hell's heart envies all other arrows... Hell's Heart may mimic the abilities of any arrow held in the same quiver for 24 hours. Unfortunately, there can be only one. Hell's heart steals the ability of that arrow (whether magical or physical) and acts as would that same arrow, reducing that arrow to splinters. Hell's heart may mimic up to 3d6 arrows per day, but all arrows in the quiver are destroyed - you must make the roll after the 24 hours. When fired, all the properties of the arrows that Hell's Heart has taken are used at the same time, as if all of the special properties were used simultaneously. The archer cannot change or control this effect, Hell's heart is a prideful weapon and always strikes with full power. After firing, each absorbed "arrow" has a 50% chance of being lost. If Hell's Heart absorbs arrows while it still has arrows in it, the 3d6 is rolled and the difference between the result and the number of arrows still contained is the number of new properties that Hell's Heart takes. If the rolled result is lower, no new properties are absorbed, but none are lost. <br> ---- [[Midnight: North & South Portal|PORTAL]] | [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] | [[DURGAZ]] | [[ERANON]] | [[ZAL'KAZZIR]] | [[Kyuad|KYUAD]] ----
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information