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===Wider World=== ====Sylver==== A mostly temperate rainforest like region areas not covered in forest are mostly wild plains, Home to mostly to feral-folk and Beast-folk and the more mystical races the area architecture is greatly incorporated into the wilds. An exporter of ranched farmed and hunted meats and animal products, the hard to grow herbs and spices along with aromatic woods, lumber and their products. Many say it is full of portals to ethereal realms, though this hasn't been confirmed. That said it does share a major Realm harbour with its neighbour Agichestershire. ====Cartrefcarreg==== A region made almost completely out of Mountains and valleys there are still places untouched by civilised folk (open question if areas visited by wild drakes count). This region is rich in veins of metal, precious stones and high quality stone that the locals mine and used in their crafts and homes. Most building though in the region are carved to cliff faces rather then built with the fertile valleys almost exclusively used for farming. ====Tujaalbahr==== Surprisingly dry for a sea bordering area and hot for its place in the world, the suspected reason for this is the large population of minor fire and related elementals which suggests a powerful elemental calls this region home affecting the climate. This region is one of the richest as it focuses on trade both with the local regions but also with far off lands, it can reach out to these by both its sea routes and minor realm harbours. Those who do not directly engage in international trade focus on the arts and craftsmanship with local and imported goods. A hard to disprove claim is that the majority of the pirates of the bay come from this region but seeing as this region suffers most from them, it is considered a primarily internal problem by most. While it rents port towns to other nations, it does so in far smaller number than Lanc'cust (region 4) preferring to act as a intermediate trader instead. ====Lanc'cust==== A long thin nation or at least it's mainland part no it's land border is never more then a month travel by foot from the sea. Like Tujaalbahr it's sea border is even more ill defined then it's land borders. This nation due to the large number of finfolk and aquatic adapted versions of standard races focuses on fishing the surface and foraging/farming the sea floor of it's bounty. Almost self sufficient most trade revenue it gets is tariffs on good's passing through it's border and the renting of ports towns to the other nations rather then direct profit from trade. Hold claim over a large number of fully under water towns it sometimes boosts it's the largest region. ====Zier-grirek==== In many ways the thematic opposite to Agichestershire, Zier-grirek at first glance gives of the feeling of the dark kingdom. With most of the north western end being lowland flat naturally sulphurous swampland and full of semi nomadic Uruk and other semi nomadic people, it's easy to see why such a mistake could be made. Not all of the kingdom is swampland though with the lands near the Agichestershire border being decent farmland and most of the east being unusually dry grasslands and forests, with the south giving way to jungles. The other feature of this region is it is magic rich especially in physical magic being rich in magical reagents from it's swamps and jungles and having actual solidified magic mines. This leads to the west side being rich in wizard towers and magical research collages, plus a semi industrialised alchemy and iron crafts. Other the the export of magical consumables, mainly elixirs, this region is famed for it's iron good export from its many bog iron deposits and a bustling trade in mundane medical goods from the more mundane herbs and study of such, though it's not just slanderous rumour that most of the poisons on the markets come from this region. ====Agichestershire==== An almost picturesque rural region of farms and woodlands, with a large majority of human inhabitants, with the aeras that are not almost pure human full mostly Elves, Pech and Dwarves make this region is almost a stereotypical fantasy setting. Due to this areas calm climate and fertile soil it is a major exporter of food for not just the neighbouring regions but to the greater world. Tor'Ville is noted to having one of the lowest natural amounts of magic in its borders, but as the locals say "Who needs magic when you have good soil for grain and hay". It is to be noted that this region has regular skirmishes with its neighbour Zeir-grirek.
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