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Flamepunk: Weaponry
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==Street Ranged Weapons== ===Big Dumb Rock=== ''(also use same stats for heavy logs, hurled girders, spiky unconscious soldiers thrown at other conscious soldiers and any other unpowered unenhanced double handed improvised ranged weapon)'' * '''Price:''' (Nil) * '''Target Hit Numbers:''' (2) * '''Type:''' Street Ranged, Double Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 3 '''Mobility Penalty:''' 1 ''Throwing little things not working? Try throwing big things! The problem with this strategy is that admittedly big things aren't easy to throw, but if you can succesfully lob a girder into someone's face, its going to hurt.'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. Additionally, for every 2 "Hits" you roll, add a further +1 to the Magnitude. Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk. <br><br> ===Improvised Firebomb=== ''(also use same stats for molotv cocktails, vials of industrial acid and any other exploding single handed improvised ranged weapon)'' * '''Price:''' 5 Dragons * '''Target Hit Numbers:''' (1, 2) * '''Type:''' Street Ranged, Single Handed * '''Damage Type:''' Fire. * '''Encumbrance:''' 1 per 5 items '''Mobility Penalty:''' 0 ''The firebomb is the preferred tool of civil discontent and disobedience, with a fine and chequered history behind it. Or, as infamous anarchist-arsonist "Fireman" Jaykal put it: ''"Glass bottle. Rag. Waste fuel. Box of matches. Party time."'' '''Special Game Rules:''' Add +2 to the Magnitude of a successful attack roll with this weapon. As thrown weapons, improvised firebombs are single use. The cost of the above weapon is if you are buying the components - often you can put together an improvised firebomb for free. Because a firebomb needs to be lit, you need to have matches in the other hand, and must take a 1-dice automatic action to light the rag. If you are still holding the firebomb at the end of the round ''after'' you lit it, it explodes in your own hands: you get to make a free four dice attack against yourself... <br><br> ===Sharder=== * '''Price:''' 80 Dragons * '''Target Hit Numbers:''' (2, 4) * '''Type:''' Street Ranged, Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 '''Mobility Penalty:''' 0 ''Shard Demon Glasscasters (or Sharders for short) are simple pistol-like devices with wide barrels and a clip-on ammo feed. Uniquely, the sharder's ammo feed can be packed with jst about anything with some silicate in it - mud, sand, stone or dirt. When the gun is fired the shard demon within unleashes a characteristic high pitched wail and the gun converts the dirt ammo into hundreds of tiny shards of glass, which are then expectorated from the barrel.'' ''This weapon is very popular with street gangers, as its cheap to manufacture and maintain, has an excellent rate of fire, and doesn't set fire to surroundings or deal collateral property damage(which is a distinct advantage when you're fighting in your own neighbourhood). It is less favoured by the military, as the shard fragments are too easily deflected by armour.'' '''Special Game Rules:''' Add +1 to the Magnitude of a successful attack roll with this weapon. Against armoured opponents, double the Armour Rating of the target versus this weapon. If you are making a 1-dice attack with this weapon, add a further +1 to the Magnitude of the attack. <br><br> ===Thrown Bottle=== ''(also use same stats for jagged rocks, hurled cutlery and any other unpowered unenhanced single handed improvised ranged weapon)'' * '''Price:''' (Nil) * '''Target Hit Numbers:''' (2, 4) * '''Type:''' Street Ranged, Single Handed * '''Damage Type:''' Physical. * '''Encumbrance:''' 1 per 5 items '''Mobility Penalty:''' 0 ''When you've got six Burners running at you with knives and crowbars, it's good to have a gun. Of course, if you don't have a gun then flinging whatever you have to hand is still better than going toe to toe. ''A thrown bottle isn't a weapon of first choice, but often it will do the job as well as a sharder or firedart gun.'' '''Special Game Rules:''' Add +1 to the Magnitude of a successful attack roll with this weapon. As thrown weapons, thrown bottles are single use. Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk. <br><br> ----
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