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Jeweled Amber Skill Points
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===='''2 Pips in Shadow Shaving''': ==== *I walk to a water rich world with blue skies and warm weather. *It should be well populated with humans of my size and shape so i can blend in. *Magic should function as it does in Amber and the natural laws should function as in Amber. *In this realm should be 5 combative nations with long histories of conflict. *Horse riding is common in the English manner with some using Thelusian cross-leg styles. *One of the nations uses the bow in a Mongolian style. *The level of technology places it in a sword age with iron rich weaponry, advanced steels, recurved and long bows. *There should be dragons that are trainable and can be ridden and have intelligences ranging from horse level to spoken and able to use magic. *While the world is racially human the dragons and bugbears of sufficient intelligence are allowed to participate in normal social, commercial, and military activities. Most kingdom will have dragons and bugbear forces in their military. *The languages should have a developmental tree from two distinct origins. Gold, silver, and copper are the common monetary styles with a rich trade in cut and uncut stones. *A vibrant artistic element exists in each of the countries with one being famous for scrimshaw and another being famous for silk weaving and painting The musical styles differ in each kingdom with one fond of strings instruments and one using wind instruments. There are no drums. *Clothes styles vary from realm to realm with the warmer regions favoring silks and the cold ones wear wool not furs. *Foods span the nations and there is an active fusion of food styles despite the nationalities that amounts to a peaceful exchange even among warring nations. Keeping of pets is common and one nation is reviled for its practice of using pet animals as a food source. *Variations in time relation to Amber can be found in adjacent shadows.
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