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Kyuad's Lorebook
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===== Nature of the Courtesan Imp sub-type of Outsiders ===== Courtesan imps survive through stealth and trickery, lying and stealing as it suits them. All courtesan imps are out to make themselves powerful, every one is a coward first, and a traitor second. On occassion certain people (known as Collaborators) attracts the attention of evil powers outside the perview of Izrador enough to gain a courtesan imp as a follower. Courtesan imps consider combat to be the same as dying. The promise of protection in combat is often enough to keep a courtesan imp loyal. When caught in a fight, a courtesan imp attempts to talk or feint its way out. These Imp Outsiders have various abilities that have been the formation of their nature as ambassadors and deal-makers... * A courtesan imp is an expert intermediary. The imp has the ability of a permanent tongues spell and predisposes others to treat the imp with open-minded indifference rather than hostility. Courtesan imps use this ability to approach new collaborators and open peaceful dialogues with would-be enemies. * A courtesan imp has a flawless memory for details, rumors, gossip, and secrets. * Spell-Dealing: In the old days, courtesan imps traded in spells as part of their duties on Aryth. A courtesan imp can “carry” a spell from a book or scroll to a channeler who wants to learn it. ''[The channeler must spend the time, money and XP necessary to learn the spell from a book as usual, but does not have to physically see or handle the book or scroll himself.]'' The courtesan imp does not have to be able to use or understand the spell itself. Typically, a courtesan imp charges 25 vp/spell level for this service, but price can be negotiated... * Spellcasting Ability: Spells believed to be known by these Imps: (5 points of spell energy/day; DC 15 +spell level) 0—mage hand, prestidigitation, virtue; 1st—jump, pass without trace; 2nd—cat’s grace, spider climb, tree shape; 3rd—meld into stone.
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