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Legends - Magic
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===PYROMANCY=== '''Spellcasting Skill:''' Wyld Sorcery '''Prime Attribute:''' Resilience '''Casting Spells:''' Fire Magic is not learnt, but rather an inborn connection to the elemental planes of fire. Channelling these energies is a matter of instinct, but naturally drawing close to such heat is somewhat painful. Fire mages often have singed hair, and scarred burnt skin from spell-castings where they tried to draw a little too much powerβ¦ '''Initiate:''' An Initiate of Pyromancy can perceive heat in its quantity and flow. He can also shield himself from its effects, making him effectively immune to extreme weather conditions and to the pyromancy of others. This does not protect him from the inner heat that comes from handling Fire Magic however β that injury is too deep inside him to shield against. '''Adept:''' An Adept becomes a fulcrum of heat and fire, and can shift heat from one place to another, though he cannot render an area colder than the general environment with this. He can cause fires to move one from place to another, heat people enough to cause them pain but not damage them, and can form sparks and heat as he pleases from the air. '''Master:''' A Master can unleash gouts of flame, or burn opponents directly with incendiary explosions. '''Archmage:''' An Archmage can surround himself with flame that injures those who come nearby, can summon fire-elementals to fight for him, and can create sweeping firestorms with very little effort.
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