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Mad Season: Geographical Setting
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=The Tiefling Confederacy= The Tiefling Confederacy is mostly a moiety of Tieflings and Dragonborn. The Tieflings concern themselves with governance and law and commerce while the Dragonborn make up the army and craftsmen of the confederacy. Both races function within a caste system wherein the lower castes are farmers and builders and the like respectively. The Tiefling Parliament is probably at once the most strait and convlouted governing body in the entirety of the shattered coast. ==The Serpent Gate== At the southern end of the Great Sands, half buried in the dunes, the Serpent Gate stands mostly ignored, though it is said among the caravanserai to provide good shade in the middle morning and middle afternoon if a stop is warranted in the absence of water. ==Adamalasha== On the southron tip of the peninsula of the Ferrous Wastes stands the coastal city of Adamalasha. The city rises in layers to culminate in the peak of the great zigurat in the center of the city. ==The Ferrous Wastes== Along either coast of the peninsula below the Great Sands, the Ferrous Wastes are an iron rich mesaland and the source of most of the Confederacy's wealth. ==The Great Sands== North of the Wastes stretch the dunes of the Great Sands, a vast desert separating the Confederacy from the Empire. ===The Water Homes=== The Water Homes are a series of oases that can be found dotted about the meandering expanse of the desert. ===The Wind Road=== The Wind Road is the trade route between Adamalasha and the Empire and loosely connects the Water Homes along its route. No paved road marks the route and markers are unrelible in the vastness of the desert and the terrible winds that sweep through it. The Wind Road may only be reilably traversed by sextant and star. ==[[D%26D_5e:_The_Mad_Season|Return to Main Page]]==
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