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Mnemon Explains Solar Combat
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====So how do I get decent damage?==== Generally damage is a function of the combat ability you choose to fight with, as that dictates the weapons and charms available to you. However, there are a number of more generic means to increase the damage you deal. *Strength. Not only through giving the Attribute a decent rating, but the charm Increasing Strength Exercise. ISE is fairly expensive in terms of essence (especially since it's committed essence), but those extra few points of damage can make a great deal of difference over the scene if you're skilful enough to hit consistently. *Orichalcum Hearthstone bracers. While 2 artifact dots for an extra 2 damage might seem a bit much, the two damage applies to all attacks - including unarmed or ranged attacks, particularly helpful for non-Melee fighters who might otherwise struggle to reach higher base damages. Power Combat also upgrades Hearthstone Bracers of all kinds to provide 3 bonus dice to all dodges, and your GM may use this change even if not using Power Combat. *Athletics charms. Leaping Tiger Attack and Thunderbolt Attack Prana both double damage - after soak and after it is rolled respectively. Usually Leaping Tiger Attack is more useful, as it is slightly cheaper and allows a full sprinting move, wheras Thunderbolt Attack Prana prevents movement. However, TAP is more useful for meleeists, as when put in combo with Fire and Stones Strike it results in more damage (F&S converts damage dice to automatic successes, which TAP will then double).
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