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Morturi: Medium Roles
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=Secutor= ''' ''"In life and the arena, I never let any man get away from me."''' '' <br>''- Tiberia Artoria, Swiftfoot''<br><br> * '''Move:''' 4 * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. * '''Life Points:''' 8 ===Secutor Special Rules=== '''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect. ===Secutor Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Agility''' Ranged attacks against the Secutor have a +2 to their to-hit number (e.g. 3+ to hit becomes 5+). * '''Combat Control''' Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. * '''Escape Entanglement''' At the start of the Secutor's turn, if he is ''entangled'' roll a D6. On a 3+, the Secutor is not ''entangled'' this turn. * '''Relentless Pursuit''' If an enemy leaves the square in front of the Secutor, the Secutor may immediately move into that square, and turns to face that enemy after the move. * '''Retarius Enmity''' Against ''Retarii'', the ''Secutor'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a ''Retarius'' attacks this ''Secutor'', he must roll 2D6 to attack, and use the lower roll. If the opposing Secutor has the Secutor Enmity trick, the two tricks cancel each other out and have no effect. * '''Warrior Disicipline''' Any attack roll against this gladiator that rolls "2" or less automatically misses. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br>
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