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==Magic== Magic in the Twin Cities is learned informally (for petty magics), or most often as an apprentice in a guild. There are schools for advanced study of magic, which confer degrees of magister, or doctor of the eikonic arts. -- by Kakita Kojiro ====Reflective Magic==== Reflective sorcerers rely on mirrors and surfaces. Their magic can be used to defeat enemies by throwing agressive power back upon the attacker. Mirrors also imply detailed self-analysis. Using a magic mirror can allow one to fully understand one's own potential and focus it for maximal benefit. Their are powerful, defensive, introverted and fragile. -- by Glyptodont Reflective Magic deals with reflections – which, for all intents and purposes, are the equivalent of souls. It reveals insights into the self, allows entrance into the mirrorworld, and of course protects by reflecting light and magic and other forces. -- by Kakita Kojiro mantra: “perception is redirected” spirit-world: [[Spirit_world|the Other Side]] tools: mirrors talent: Reflective Magic (10 pts/level) spells: - ''escape from mirror'' (IQ/Average) - ''hide reflection'' (IQ/Average) - ''see reflected memories'' (IQ/Hard, req. Reflective Magic 1+) (note: penalties if they are not your memories) - ''see reflected thoughts'' (IQ/Hard, req. Reflective Magic 1+) (note: penalties if they are not your thoughts) - ''see reflections of past'' (IQ/Very Hard, req. Reflective Magic 2+, at least two other reflective spells) (note: random; no guarantee of relevance) - ''see reflections of future'' (IQ/Very Hard, req. Reflective Magic 3+, see into past, at least three other reflective spells) (note: random; no guarantee of relevance) - ''reflect magics'' (IQ/Very Hard, req. Reflective Magic 1+) - ''reach into reflection'' (IQ/Hard, req. Reflective Magic 2+, at least one other reflective spell) (note: penalties if using imperfect reflection) - ''enter reflection'' (IQ/Very Hard, req. Reflective Magic 3+, reach into reflection) (note: penalties if using imperfect reflection) - ''steal reflection'' (IQ/Very Hard, req. Reflective Magic 5+, enter reflection, at least three other reflective spells) (this is a BAD THING that leaves you at the sorcerer’s mercy, but I do not know why) note: it is relatively easy for reflective magic to enter the spirit-world, but what is obtained from the spirit-world tends to be random and variable. mirror-fishing pulls back random oddities. mirror-gazing sees quite unrelevant futures most of the time. -- by Kakita Kojiro =====Mirror Fishing===== Mirror-fishing reels in strange wonders from the Other Side. These are always unique – oddities with odd properties. On a rare handful of occasions, however, mirror-fishers have pulled mirrors from out of their mirrors. These ephemeral mirrors were of strange geometries, with strange powers. Whereas most ephemera cannot be duplicated, the mirrorwrights of Narcissus learned to duplicate these few magic mirrors, from the patterns of the originals. These are the most sought-after objects of mirror-fishing – reeling in an unknown magic mirror would win the mirror-fisher untold wealth. -- by Kakita Kojiro For some mysterious reason, the ephemeral mirrors are vanishing. One ephemeral disappears for every dozen copies the mirrorwrights craft. -- by shanoxilt '''A sampling of a Mirror Fisher's Haul, as written by apprentice Ethereal Fishfolk, second of that name, in the employment of Inscrutable Old Man of the Glass.''' ''9 A.M Pulled a bottle with a note written backwards, revealed to be half of a riddle in old Glossia. 10.30 A.M One Sandal, slightly chewed. 11.44 A.M An cryptic Journal, in what appears to be human skin, of tattoos and symbols linked to Astrology. 12.01 P.M break for Lunch, second apprentice takes over the lines. 1.45 P.M A crystal sword whispering the name of a local woman, that shattered when pulled into the room, the Master will not be pleased. 4.00 P.M Finally, a set of lenses attached to a frame, apparently that when looked through, as tested by the second apprentice, allows one to see the cause of death of each male relative in your family. Unknown as to how far back, as second apprentice began crying, turns out his great grandfather is not the Hero the tales make him out to be.'' -- by stephen_dean ====Magicians of Narcissus==== '''Apprentice Mirror-Caster''', of Narcissus Advantages: Reflective Magic 1 (5 pts) Disadvantages: Duty (almost all the time, -15 pts) Backgrounds: Apprentice (guild rank 1, 5 pts), Poor (wealth, -15 pts) Skills: Mirror-Casting (IQ/Very Hard), Thaumatology (reflective magic), Acting, Performance Spells: Hide Reflection '''Journeyman Mirror-Caster''', of Narcissus Advantages: Reflective Magic 2 (10 pts), Allies (mirror-wraiths, var.) Disadvantages: Duty (fairly often, -5 pts) Backgrounds: Journeyman (guild rank 2, 10 pts), Average (wealth, 0 pts) Skills: Mirror-Casting (IQ/Very Hard), Thaumatology (reflective magic), Acting, Body Language, Performance Spells: Hide Reflection, Reflect Magics '''Apprentice Mirror-Fisher''', of Narcissus Advantages: Reflective Magic 1 (5 pts) Disadvantages: Duty (almost all the time, -15 pts) Backgrounds: Apprentice (guild rank 1, 5 pts), Struggling (wealth, -10 pts) Skills: Mirror-Fishing (IQ/Hard), Thaumatology (reflective magic), Observation Spells: Escape From Mirror '''Journeyman Mirror-Fisher''', of Narcissus Advantages: Reflective Magic 2 (10 pts), Gadgets (magic mirrors, var.) Disadvantages: Duty (fairly often, -5 pts) Backgrounds: Journeyman (guild rank 2, 10 pts), Comfortable (wealth, 10 pts) Skills: Mirror-Fishing (IQ/Hard), Thaumatology (reflective magic), Observation Spells: Escape from Mirror, Reach into Reflection '''Apprentice Mirror-Smith''', of Narcissus Advantages: Reflective Magic 1 (10 pts) Disadvantages: Duty (almost all the time, -15 pts) Backgrounds: Apprentice (guild rank 1, 5 pts), Poor (wealth, -15 pts) Skills: Mirror-Smithing (IQ/Very Hard), Thaumatology (reflective magic), Glassmaking (IQ/Hard), Metallurgy Spells: Hide Reflection '''Journeyman Mirror-Smith''', of Narcissus Advantages: Reflective Magic 2 (20 pts), Disadvantages: Duty (fairly often, -5 pts) Backgrounds: Journeyman (guild rank 2, 10 pts), Average (wealth, 0 pts) Skills: Mirror-Smithing (IQ/Very Hard), Thaumatology (reflective magic), Engineering, Glassmaking (IQ/Hard), Metallurgy, Heliography Code (fluent language) Spells: Hide Reflection, Reflect Magics '''Catoptromancers''', sorcerers-for-hire of Narcissus Catoptromancers are mirror sorcerers skilled at reading the health of others by studying their reflection. By studying a patient’s reflection in different media and ambient light, they can divine past, present, and perhaps future health problems. This can include illnesses, injuries, and even emotional or mental trauma. Occasionally they can divine injuries or illnesses that have not yet occurred, and are able to proscribe circumstances that might lead to the occurrence. Usually they are only able to determine current illness or injury, and will prescribe various remedies based on the accumulated records of past cases documented by catoptromancers. There is no formal guild of catoptromancy; would-be catoptromancers must seek apprenticeship with another master catoptromancer. Advantages: Reflective Magic 1 (10 pts) Backgrounds: Average (wealth, 0 pts) Skills: Thaumatology (reflective magic), Diagnosis, First Aid, Esoteric Medicine Spells: Hide Reflection, See Reflections of Health (IQ/Very Hard, req. Reflective Magic 1+) -- by Kakita Kojiro ====Mirrors and Magic Mirrors==== ''Heliograph'': “signal mirrors.” small mirrors used to reflect flashes of sunlight or lamplight to distant observers in coded signals. originally used to coordinate the Mirror Towers, but now used for communication throughout the Narcissus hegemony. ''Heliotrope'': mirror mounted so as to reflect rays of sunlight to any distant point which may be changed. Mirror Towers use heliotropes to aim. ''Heliostat'': mirror mounted so as to reflect rays of sunlight to one fixed point as the sun moves through the day. Mirror Towers use heliostats to supply sunlight throughout the day. ''Heliocamin'': “burning mirrors” or “solar furnaces.” mirrors that focus sunlight into intense heat. originally used to build the Mirror Towers, and later mounted on mobile carts or ships for military deployment as heliocamin cannons. subsequently heliocamins were designed for heating and cooking. ''Solar Sails'': sheets of reflective, mirrorlike material used instead of wind sails on Narcissus’ boats and ships. they are propelled by sun-power instead of wind-power, but are relatively useless without sunlight (moonlight provides negligible propulsion, so unless the ship has trap-mirrors storing sunlight it usually anchors for the night). ''Regressive Arrays'': “trap mirrors.” two flat mirrors facing each other, used with reflective magic to trap images in an infinite regression between them until freed. Mirror Towers use trap mirrors to supply sunlight at night. trap mirrors are also used to store images, to trap mirror-wraiths, and to temporarily seal breaches from the mirror-world. ''Catoptric Arrays'': mirrors placed so as to multiply images cast upon them. arrays can produce visual illusions of what they reflect, such as with mirage ghosts and mirage bowls. catoptric arrays are notoriously easy to fall into the mirror-world through. ''Anamorphic Arrays'': mirrors placed so as to magnify images cast upon them. mirror-casting uses anamorphic mirrors to generate mirror-wraiths, and anamorphic arrays are notorious for spontaneously generating mirror-wraiths or other mirror entities. ''Acoustic Mirrors'': newly developed pseudo-mirrors that focus and reflect sounds. prototypes have been built as whisper galleries and eavesdropping demonstrations. there has been debate in the Diet (the governing body of nobles in Narcissus) whether acoustic mirrors may lead to or may have been inspired by corruption from the Cult of the Opaque. ''Carbuncle Mirror'': mirrored bubble or orb pulled out of the mirror-world, that shows the reflections of distant locations. Clairsentience (clairvoyance, sense-based, preparation required, breakable, 30 pts) ''Gyre Mirrors'': matched set of small mirrors, allowing communication with anyone reflected in one of the matched mirrors. Telesend (sense-based, accessibility only others reflected, preparation required, breakable, 24 pts) ''Möbius Mirror'': twisted loop mirror pulled out of the mirror-world, that reveals the thoughts of anyone reflected therein. Mind Reading (sense-based, sensory only, preparation required, breakable, 24 pts) -- by Kakita Kojiro
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