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====Smuggler==== 0-1<br> Credits: 60 <br> Starting Experience: 20+d6<br> Faction: Outlaw. Special, Rare 8<br> Skills: Shooting, Stealth, Agility<br> Equipment: Melee, Pistol, Basic, Grenades and Shells [flavor text] M WS BS S T W I A LD 4 2 3 3 3 1 3 1 7 ''Special''<br> '''Illicit Trader''': The smuggler is expert at not only sneaking goods past planetary customs officials, but also at fetching top dollar for good that are of questoinable legality. If the smuggler did not go out of action n the previous battle, add +2 to the income rolls from all the ships smuggling stashes. '''Black Market Sense''': If the goods are illegal, chances are the smuggler knows where to look for them, and what they are worth. If the smuggler is trying to locate any item out of the outlaw trading post (or any other item deemed by the GM to be illicit), he gets +1 to his rare trade roll, and subtracts 2d6 from the items variable cost.
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