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==HISTORY OF THE STELLAR CLUSTER (FRONTIER SPACE)== <font size=1>[https://wiki.rpg.net/index.php/SWAE.SF.StarLaw Back to Top] </font></br> [[File:SWN.Human.jpg|450|left]]Sometime around the late 24th century Humans from '''Earth''' found a stable worm-hole in the '''Sol System''' (this was some 600 years ago from when the game is set). Massive amounts of colonization took place for almost 100 years after it was discovered, settling on the planet '''Gateway''', a habital lush garden world on the other side of the worm hole in what would be called the '''Great Stellar Cluster''' several hundred thousand lightyears from Sol. Strange astrological quirks lead to the development of faster-then-travel within this stellar cluster at around the same time that the worm-hole suddenly closed some 500 years ago. As Humans spread out from Gateway they quickly discovered that they were not alone in this region of space and made contact with over a dozen different Stellar Governments and Alien societies (some with FTL some without it yet). Early on the various groups negotated a peace accord between the different governments and groups to form a huge Neutral Space between and among them. This space would eventually be formally called the '''United Frontier Space''' (UFS) as a semi-independent boarder region of interstellar trade and cooperation. This treaty was called the '''Concord of Frontier Worlds''' was formally signed by most of the princale members some 400 years ago and the formal start of the UFS. The UFS serves to bring the variousty worlds and species together, and although it strives to maintain order and peace through diplomacy and judicious use of military force, it has proven ineffective in dealing with the galaxy’s criminal elements and hostile xeno/alien species. To deal with these hostile aliens, criminals and criminal organizations, the UFS formed the '''Regulators''' -- a quasi-military/law enforcement agency with the power and resources to locate and arrest criminals on any Frontier world and aid any resident against hostile external threats. Although the Regulators activities are closely monitored by the UFS’s intelligence community, the agency has been given sufficient latitude to pursue its directives as it sees fit. The chief rival of the Regulators and the UFS are the criminal organizations known and the '''Galactic Cartles''', The '''Malthar Crime Family''' and various '''Shadow Worlds'''. The Galactic Cartles are extorsion, smugglers (especially weapons and illegal tech) and pirates. The Malthar Crime Family are lead by a group of renegade dralasites and specialize in slavery and forced labor but also competes with the Cartel on piracy and stolen tech (especially PsiTech). The Shadow Worlds are any worlds that doesn't adhere to UFS laws or are not part of the Concord of Frontier Worlds. Many are inhabited by hostile aliens who are extemely xenophobic or are primative and under protection from the UFS so as not to be exploited unfairly. These primitive worlds are called '''Protectorat''' and the UFS enforced a strit non-interferiance/explotation policy for them by normal citizens. This also makes these worlds attractive to criminals or wanted outlaws and anyone not wanting to draw UFS attention to themselves. [[File:SWN.Clicks.jpg|300px|right]]Another threat to the UFS are the aliens. The first are called the ''''Klicks'''', due to their disctinctive clicking noises they made. UFS Intelligence has no idea what they call themselves as they have refused all forms of communication, including telepathic requests. It is not even known if they are sentient or controlled by another species but they do have access to somekind of advanced tech. Unfortuniaty for UFS Intelligence and the Regulators when one is killed its body rapidly starts to decompose and their technology with it. It is believe some kind of acid is responsable but again... unknown. The second group of hostile aliens are called '''Briizin Raiders'''. They are believed to have orginated from outside the cluster although even those captured whom have been turned over to by UFS Intelligence don't seem to know for sure. They say they are exiles from their homeworld who were banished to this region of space. They claim that only their species is really worthy and that all other species should be ruled over by them. At present they have only raiderd along the Galatic North space and the worlds that they inhabit are said to be in that region of space but the UFS does not know where excately. They seem to be less advanced then most of the UFS but they are great at adapting stolen technology and have incorperated much of it into their own. Humans have describe the Briizin as looking like humanoid Shark-headed creatures (or at least what pics from old Earth shark would look like). They are amphibious, stand around seven feet tall and weigh an average of 250lbs. Females are slightly larger then males of the species and the most aggressive (and both are very aggresssive). ===Other Setting Historical Notes...=== <font size=1>[https://wiki.rpg.net/index.php/SWAE.SF.StarLaw Back to Top] </font></br> The Fraal are from outside the Stellar Clusters (as are the Aleerin) and their legends talk about something they called the '''Scream''' that originated from the Stellar Cluster some 2,000 years ago. The Scream was a psychic scream that traveled faster then lights speed out from the cluster and killed or drove insane almost all psychically aware individuals. The Freel were far enough away that they suffered little effects from this event but there are ruins of various technologies with super advanced Psitech found shattered thoughout the Stellar Cluster. The other species native to the Stellar Cluster all have legends of a time where they encounterd strange "space gods" who were all wiped out during this event (along with many of the psychically empowered memebers). They did however leave behind many PsiTech artifacts. These artifacts are way more advanced then anything that any species of the UFS have ever developed. It seemed that this tech drove all of the space-gods tech-- from basic household AI to their startravel ability. UFS Intelligence and the government have made the trade of PsiTech illegal but they pay large rewards for any pieces that are turned into them. The first star-faring species native to the Stellar Cluster where the Vrusk some 900 years ago. The Dralasite and the Yazirian quickly followed suite some 700 years ago. The Fraal immigrated into the Stellar Cluster on great generation starships some 650 years ago while the Aleerin arrived on their huge trading/space-colony starships some 500 years ago. The T'Sa are native to the Cluster and developed stardrives around 300 years ago and they joined the UFS some 200 years ago. The Weren are a primitive people still and were only "discovered" by others in the last 100 years. They are not offically members of the UFS instead their homeworld is still considered a Shadow World (most Weren on the planet are still very xenophobic and hostile to outsiders). ===The Stellar Cluster...=== <font size=1>[https://wiki.rpg.net/index.php/SWAE.SF.StarLaw Back to Top] </font></br> The Stellar Cluster itself includes maybe a thosand stars and there are thosands of planets within it and several hundred that are habitable by most of the species. No one really controls more then a few star systems, the Vrusk '''Collective''' (as their society is called) has the most with control of 13 systems. The Humans of Gateway have formed what they call the '''Stellar Alliance''' of six systems. All of these colonies though are at least partially part of the UFS. The Yazirian have a loose collection of four worlds they call the '''Sendi-Clans of States''' that includes their homeworld. The Fraal had settled on three worlds that the called the '''Foundation Worlds''', the T'sa control their homeworld and one other colony. The Dralasite only control their homeworld (and then with a very loose form of government) where most of the colony worldds joined the UFS or remain independent. The Aleerin have no permanent worlds that they have settled in any numbers and prefer their huge space-colony ships to this day. They often travel throughout the UFS on these ships, trading or simply exploring. Most other planets have been colonized by multiple species are part of the UFS government. United Frontier Space includes well over a hundred worlds. This is where most of the game will be set. For stellar mapping the UFS and most of the independent species call the Gallatic Core or 'North' and the Gallatic Spinward or 'South'. Following the gallatic rotation is the Gallatic Spin or 'West' and opposite is Gallatic Ward or 'East'. To the Gallatic North is a dark nebula called the '''Daarkin Cloud'''. Many of the stars within this region are partially hidden from USF observation and a bit of a mystery. It is however also where the Yazirian homeworld is located.
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