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Savage World Adventure Ed. Star Wars setting
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== SAMPLE SPACECRAFT == Just a couple of examples of the more common ships of the Star Wars Movie Era. All Starship Armor is considered Heavy Armor and all weapons are considered Heavy Weapons automatically. '''STARFIGHTERS'''</br> Combat ships that are Size 6 and 8. '''TIE Fighter''': The TIE/ln starfighter, often referred to as the TIE Fighter, is the standard Imperial starfighter and is seen in massive numbers throughout the Galactic Civil War. The TIE fighter is used in large enough numbers to overwhelm the enemy defenses regardless of quality. The actual craft is solidly designed around twin ion engines and fire linked laser cannons, though the lack of integrated shielding or onboard life support has caused most pilots to regard it as a death trap. :'''Tiny Starship: Size 6'''; Handling: +3; Top Speed: 10 space (base 1,000mph); Toughness: 31 (12); Wounds* +1; Crew: 1; Energy: 25; Wealth: -7 (M); Modifiers (+5 remaining): AMCM (1), Armor III (3), Atmospheric (3), Fixed Weapon Mount (1), Improved Handling I (3), No Internal Life Support (as Exposed Crew just for life support), Planetary Sensor Suite (1), Speed VI (6), Targeting System (1). :'''''Weapons''''': Twin linked forward fixed Laser Cannons β Range 600/1,200/2,400 (space 6/12/24); Damage 4d10+2; AP 15; ROF 1; +1 to ''Shooting''. '''X-Wing Series Fighter''': The X-wing carries four fire-linked laser cannons and two proton torpedo launchers. Other warheads, such as concussion missiles, can be fired from the launchers with significant refit by ground crews but the overall versatility of the proton torpedo is ideally suited to the X-wing's varied mission profile. The good shielding provides some protection for the pilot and astromech navigator. :'''Average Starship: Size 8'''; Handling: +2; Top Speed: 7 space scale (700mph); Toughness: 36 (11); Wounds* +2; Crew: 1 +1 Astromech droid; Energy: 40; Cost: -9 (R); Modifiers (+5 remaining): AMCM (1), Armor II (2), Atmospheric (4), Fixed Weapon Mount (4), Force Field (4) (Threshold 8, Max 80), Planetary Sensor Suite (1), Reduced Crew (+1), Reinforced Chassis I (2), Speed II (4), Slow Hyperdrive (4), Targeting System (1). :'''''Weapons''''': Quad linked forward fixed Laser Cannons β Range 600/1,200/2,400 (space 6/12/24); Damage 4d10+4; AP 15; ROF 1; +2 ''Shooting''. :Forward fixed Photon Torpedo β Range 500/1,000/2,000 (5/10/20); Damage 8d10; AP 15; ROF 1; 1 square space area; Ammo 4 torpedoes, Capital weapon '''TRANSPORTS'''</br> Starships sized 12 and 16. Anything larger (20+) is considered a Capital Ship. For this size of vessels unused Mods can be converted to cargo space. Generally can carry Β½ Size in tons of cargo for every Mod used. '''YT-1000 Light Freighter''': A popular ship amongst smugglers and independent cargo haulers, the YT series freighters are fast, well-armed, easily modified, well shielded and require a minimal crew. Requiring a pilot and co-pilot for normal operations, the YT series is armed with a duel-laser turret for a gunner.</br> :'''Greater Starship: Size 16'''; Handling: +0; Top Speed 4 space scale (400mph); Toughness: 42 (11); Wounds* +4; Crew: 2+6; Energy: 60; Wealth penalty: -11; Modifiers (+48 remaining): Atmospheric (6), Armor I (2), Backup Hyperdrive (2), Force Field (8) (Threshold 16, Max 160), Planetary Sensor Suite (1), Reduced Crew (+8), Slow Hyperdrive (8), Standard A.I. (1), Turret linked (2) :'''''Weapons''''': Duel linked turreted Laser Cannons β Range 600/1,200/2,400 (space 6/12/24); Damage 4d10+2; AP 15; ROF 1; +1 to ''Shooting''.
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