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ShatteredPrism:Mechanics Eval
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==3-Tier Health== ;Health is represented by three tiers of resource pools, each of which can be depleted seperately or successively. The first tier is Stamina, which is used in conjunction with an optional Stamina Threshold, and represents inherent armor or other abilities which can 'soak' damage or ignore pain. Not all characters will possess a Stamina Threshold rating, and so the first tier becomes optional. The second tier is Vitality, and is used to track incoming 'stun'-type damage. Injuries which cause no permanent damage to the body, but which are intended to cause pain or induce unconciousness will deplete Vitality first. The final tier is Trauma, and represents physical damage to the body and is analogous to Hit Points in traditional RPGs. Incoming damage must first deplete Stamina (if Stamina Threshold is greater than zero), then deplete Vitality (if of a stun type), and finally deplete Trauma before the character becomes incapacitated.
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