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==Example of Play== Night Hawk and Peregrine are having an argument about a Secret Manuscript, and decide to use Social Combat to resolve it. Night Hawk's relevant statistics: WP 6, Wits 3, Social 2, Intimidate 7 Peregrine's relevant statistics: WP 4, Wits 4, Social 3, Sincerity 7 Night Hawk's Goal: Get Peregrine to give him the Secret Manuscript without a fight Peregrine's Goal: Get Night Hawk to leave him alone with the Secret Manuscript, at least long enough for Peregrine to get the information from it. Peregrine senses that Night Hawk is going to try to get the Secret Manuscript, and begins the Social Combat as the first speaker. '''Action 0''' Night Hawk starts with an AP of 11 (sum of his WP, Wit and Soc). He rolls 5 of his AP vs. TN 7 (per the rules) as his position roll. He gets 1 success, and leaves that die sitting on the table. Night Hawk's Current AP: 6 Current Successes: 1 '''Action 1''' Peregrine starts with an AP of 7 (sum of his Wit and Soc). Since Sincerity is his best social skill, he decides lying is probably his best bet, so he starts of with the Obfuscate maneuver, and lies to Night Hawk about the value of the value of the Secret Manuscript. "C'mon Night Hawk, its just an old piece of paper, its not worth us having trouble over!" Peregrine refreshes his Wits in dice (4) into his AP, giving him 11 dice. He then takes 9 of these dice, and rolls them against his Sincerity TN (7), and gets 4 successes. Comparing this to Night Hawk's current successes, he has a MoS of 3. Night Hawk loses half of the MoS (1) from his AP, and takes a Blow. He must make a WP roll versus a TN of 4 (1 Blow + 3 MoS). He easily makes this roll; Night Hawk is partly swayed by Peregrine's lie, but not enough to make him back off. Night Hawk's Current AP: 5 Blows Taken: 1 Current Successes: 1 Peregrine's Current AP: 2 Blow Taken: 0 Current Successes: 4 '''Action 2''' Night Hawk decides that he needs more dice to work with. He chooses the Refuse maneuver, and stubbornly refuses to accept what Peregrine is saying. "Don't give me that crap, Peregrine. I just don't buy it. That Manuscript is important. I can't believe it isn't." Night Hawk throws away the 1 die sitting in front of him (the success from his Position roll). He then refreshes his WP into his AP (for a total of 11 dice), and rolls 3 of these dice vs. a TN of 6 (per the rules for Refuse)for 3 successes. He leaves these in front of him. If he has to make a WP roll next turn to be convinced, he will do so with his MoS (3) in extra dice. Night Hawk's Current AP: 8 Blows Taken: 1 Current Successes: 3 Peregrine's Current AP: 2 Blow Taken: 0 Current Successes: 4 '''Action 3''' Peregrine has almost no dice, so he decides to Gather Wits. He says nothing, and lets Night Hawk keep talking. He refreshes his Wits + 2 (6) into his pool, but throws away the 4 dice he has sitting in front of him from his Obfuscate, leaving him with no successes (since he can't roll dice on a Gather Wits). Night Hawk's Current AP: 8 Blows Taken: 1 Current Successes: 3 Peregrine's Current AP: 8 Blow Taken: 0 Current Successes: 0 '''Action 4''' Night Hawk keeps talking, as Peregrine has not really responded to him yet. He decides now is a good time for a big play, and chooses the Intimidate maneuver. "So hand over that Manuscript right now, buddy boy, or I'm going to push your nose into the back of your head!" Night Hawk throws out the 3 dice currently in front of him (from his Refuse). Night Hawk refreshes his measly 2 Soc into his AP, and then uses all 10 dice against a TN of 7 (his Intimidate). He gets 3 successes, which gives him a MoS of 3 compared to Peregrine's 0 successes. Peregrine takes a Blow, and must make a WP roll against a TN of 6 (1 Blow + 3 MoS + 2 for Maneuver). He makes this with 1 success. Night Hawk's threats have shaken him, but he still wants to keep that Manuscript. Night Hawk's Current AP: 0 Blows Taken: 1 Current Successes: 3 Peregrine's Current AP: 8 Blow Taken: 1 Current Successes: 0 '''Action 5''' Peregrine didn't much like that threat, moreover, he doesn't really feel that Night Hawk can make good on it. But Peregrine decides a Placate maneuver is in order. "C'mon, Night Hawk, my friend, there is no call for that. I know that you are the best bounty hunter in the business, you don't have to prove it to me with the tough guy routine. Let me do what I do best here, eh?" Peregrine refreshes his Soc of 3 into his pool (for a total of 11) and rolls 7 dice vs. a TN of 8 (his Sincerity + 1, he doesn't have appropriate Etiquette, so is having to lie about his true feelings). He gets 3 successes, and ties Night Hawk's current successes. This has no effect except that now Night Hawk can't use Intimidate, Insult, or Refuse next action. Night Hawk's Current AP: 0 Blows Taken: 1 Current Successes: 3 Peregrine's Current AP: 4 Blow Taken: 1 Current Successes: 3 '''Action 6''' Night Hawk has seen Peregrine toady up to people before, and he knows what is coming. Besides, he doesn't have any dice! He decides to say nothing and let Peregrine paint himself into a corner, and chooses the Steel Yourself maneuver. He refreshes his Willpower + 2 (8) into his AP. Unfortunately, he also has to clear away the 3 dice sitting in front of him, leaving him with 0 successes. Night Hawk's Current AP: 8 Blows Taken: 1 Current Successes: 0 Peregrine's Current AP: 4 Blow Taken: 1 Current Successes: 3 '''Action 7''' Peregrine notes that Night Hawk's cold stare gives nothing away, so he keeps talking. He'd like to use a refresh maneuver like Gather Wits, but Night Hawk's Steel Yourself maneuver prevents him from doing so, he has to keep going. So he choose to Obfuscate some more. "Besides, Night Hawk, how can you possibly trust that old woman we got this Manuscript from. She was obviously out of her mind and had no idea what she was talking about. Its just a piece of paper, my only hope is we didn't COMPLETELY waste our money on it." Peregrine gets rid of the 3 successes in front of him, and refreshes his Wits into his AP, for a total of 8. He rolls all 8 of these dice against his Sincerity TN of 7, getting 2 successes. This gives him an MoS of 2. Night Hawk loses one of his AP (leaving him 7), takes a blow and makes a WP roll versus a TN of 4 (2 Blows + 2 MoS), easily making it with 5 successes. Night Hawk's Current AP: 7 Blows Taken: 2 Current Successes: 0 Peregrine's Current AP: 0 Blow Taken: 1 Current Successes: 2 '''Action 8''' Night Hawk decides the cold start thing is working pretty well, he keeps it up, and chooses Steel Yourself again. He refreshes 8 (his WP + 2) into his AP, for a total of 15, and continues to say nothing. Night Hawk's Current AP: 15 Blows Taken: 2 Current Successes: 0 Peregrine's Current AP: 0 Blow Taken: 1 Current Successes: 2 '''Action 9''' Peregrine is really getting annoyed by Night Hawk's silence, but decides to keep up the bullcrap and Obfuscate again. "And you KNOW that if this were REALLY the Secret Manuscript we have been looking for, it would be written in a language other than Informatio. The Valongo didn't start using Informatio in their official communications until after the manuscript we are looking for would have been written." Peregrine gets rid of the 2 dice in front of him, and refreshes his Wit into his empty AP, giving him 4 AP. He throws all 4 into the roll vs. TN 7 (his Sincerity)...and gets NO successes. Not good. Night Hawk's Current AP: 15 Blows Taken: 2 Current Successes: 0 Peregrine's Current AP: 0 Blow Taken: 1 Current Successes: 0 '''Action 10''' Night Hawk thinks the cold stare has done its job, now is the time to strike. He chooses the Intimidate maneuver again. "Cut the crap, Peregrine. What part of nose into the back of your head don't you understand! Hand over the manuscript right now, buddy, or *cracking his knuckles* get ready to feel some pain." Night Hawk refreshes his Soc into his Pool, giving him 17 dice. This is the big play, he rolls all 17 of them against his Intimidate TN of 7, and gets 5 successes. This gives him a MoS of 5. Peregrine takes a Blow, and must now make a WP roll versus a TN of 9 (2 Blows + 5 MoS + 2 for the Intimidate). He fails it! Peregrine is now Convinced, and the Social Combat ends. Night Hawk's Current AP: 0 Blows Taken: 2 Current Successes: 5 Peregrine's Current AP: 0 Blow Taken: 2 Current Successes: 0 '''Resolution''' Consulting the table and comparing the number of blows both Peregrine and Night Hawk have received (2 each) we see that Night Hawk has won a Victory. Peregrine will comply with Night Hawk's stated Goal, but Night Hawk has to provide some minor concession. Peregrine's player suggests that Night Hawk might let Peregrine continue to go over the document while Night Hawk looks over his shoulder, but Night Hawk's player doesn't agree to that. Night Hawk's player instead suggests that Peregrine can make a copy of the document, if he is quick about it, before he hands it to Night Hawk, and Peregrine's player agrees. Peregrine says "Ok, ok, Night Hawk, be cool, can I at least make a COPY of the thing?" Night Hawk says "Be quick about it, my fists are itching!" Back to [[TROS in the Hammer]]
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