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== 1.7.0 Release == New release posted. Added everything I mentioned earlier. Things I still want to work on: * regeneration popup * on bloodied on death popup triggers * fix an xp calculating bug for users with regional settings that format numbers with spaces or periods * track pc healing surges Comments and suggestions are welcome, as always. Tracking Healing Surges, would be a great thing. With us having the ability to just mark them off, or add them back from uses like Rituals like the Comrade's Succor one. But that would go a long way to making my day happy. But the other suggestion that I have is if there was a way to once a fight has completed, clear the round keepers, remove the monsters, and then update the characters as they heal, from a short rest. - Gorstagg The initiative listing is greatly appreciated. There is one other thing that comes to mind, though. I'd love to be able to have the ability to remove or kill a combatant with the right-click menu. Anyways, keep up the good work. -SP Thank you again for the updates, fantastic work. The right-click to mark option is especially nice. Would it be possible, though, to add an "until end of encounter" option for groups with multiple types of mark mechanics? -VoyRising Yeah! Speaking of, it'd be nice to be able to add those striker "marks", like oath of emnity, warlock's curse, and hunter's quarry. Can't quite use the regular right-click "mark", because for those, they do stack with other marks or "marks" of the striker kind. If there could be a designation like "add striker mark" in the dialogue box or similar, that might be handy. -SP I can probably do that, I'm just worried about overloading the right-click menu. It'll have to clear the older marks made by the source. Let me ponder that. -- DarkSir I've located a character import bug, relating to magic items. Have to track it down. It doesn't happen often, so it shouldn't be too heavily duplicated, before I get it fixed. -- DarkSir Can't thank you enough for the work you've picked up on this - I rely heavily on this program for my campaign! Something I noticed about the 'copy init to clipboard' - the final list doesn't include the iteration of each creature (like Skeleton-01, Skeleton-02, etc.)...maybe was intentional, but just wanted to point it out. -- Salen Latest version crashes when importing any Monk from the character builder xml format. --Jimbodriven Likely the same error I mentioned above. It has to do with the weapons that are being imported. That HAS been fixed in the next version that I will post soon. -- DarkSir * SUGGESTION - Make every window maximizable so that the program can work on netbooks. As it stands, the only one I noticed is the Statblock View when you hit "Change" in the Statblock Library screen. You could make the Description area slightly smaller and find a way to condense the stuff on the left and have it just fit on a 600 vertical resolution display. Not sure about a 574 resolution display though. Yes, please! The bottom of the window for editing Library entries is always cut off on my netbook, I've had to resort to clicking into the Bloody field and tabbing four times in order to save changes. Also, when deleting multiple entries from the Library, the bottom of the window can get cut off if you are deleting a large number of entries. - VoyRising I encountered an exception while trying to import a character from Character Builder (the exception is "Object reference not set to an instance of an object"). I'm really not much of a programmer, but based on the details of the exception, I was able to determine it was choking while importing the LootTally section of the CB file XML. The character had a house-ruled piece of equipment, and once I deleted that out of the CB file XML, the import completed successfully. Is this the character import bug you referenced earlier in the 1.7.0 notes? Thanks for the great product. -- HenchmanNo21 It is indeed. -- I'll put out a fix version on Thursday. -- DarkSir
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