Editing
The Motley Crew
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==A map of Odd Arbage== http://i140.photobucket.com/albums/r14/drifterne05/arbage.jpg Just a little picture of Arbage. fully brown buildings are covered longhouses. The others generally have gardens and reflect three or four odd styles from around the races/cultures settled since the Moons Tear. There is not a lot of fine detail, but brown = mostly wood, grey = stone and black=Grand Age Architecture [read: unbreakable.] The black dots near the deepwater groyne are spikes that never move or wear. Old Odd is the centre of the village, despite being smaller. It is here you will find the market once a week, and the few buildings devoted to anything other than living and working. Families and clans: [on average, a family will be 5 people, a clan 10] total population is usually 675 or so. * 24 clans of Local folk [Olive skinned, brown hair and eyes. The 'average' human] ** 15 fishing clans, devoted to various aspects of gathereing ocean harvests. ** 8 farming clans, devoted to a mix of hillside and bottomland farming. ** 1 Milling clan, devoted to the growth, grinding and baking of grains. * 6 clans of Mountain folk [Fairer skinned, tending to blondes and redheads] From the North and the Lee Plateaus. **4 Herding clans, devoted to cattle, sheep and goats, the production of dairy, and butchering. **2 Orcharding clans, devoted to the growth of cooler fruits, Olives, and oil production. *3 clans of Elderfolk [smaller, nore nimble]. Originally from the Great Sylan Lords parklands. **1 Forestry clan, devoted to the management of the local woods and creatures therein. **1 Fishing clan, involved in pearl of shell and dye-making, as well as exotic sea goods. **1 Farming/gathering clan, devoted to the gathering of wild growth foods, herbs and spices. * 2 Families of Underfolk. [from the Fells] **1 Ponyriders clan, Devoted to the breeding, training and use of forest ponies, donkeys and Mules. **1 farming/fishing clan, devoted to subsistance living and labour for hire. * 8 clans of Andermen [short, rounder, healthy] Originally from the Fells. **1 Ponyriders/Houndbreeders clan, devoted to the breeding, raising and selling of ponies and hounds. **3 Fishing clans, devoted mainly to shoreline and river/pond/lake fishing and the finding of exotic water foods. **4 Crafting clans, mainly in timbers and ropes. * 1 Family of Undersea folk [from the Fells] **Fishing clan, devoted to deep sea fishing and working with Dolphins. * 6 Families of Old Northerner Folk. **1 Crafters family, working in Iron and Wood, leather and other, more exotic goods. **1 Archers clan, devoted to the making of bows and accessories, their instruction, use and hunting skills. * 2 clans of Islanders [big,strong] **1 fishing clan, devoted to deep water runs and whale hunting. **1 Herding clan, devoted to goats and high mountain sheep. * 1 clan of Otter Folk.[small, nimble,semi-aquatic] **Devoted to deep diving and pearl of shell gathering. * 1 family of Helleas [Bred as servants to the Powers] **Devoted to healing and herbs/spice gathering. Also, inverventions with house and evil spirits. * 2 clans of Bladhamers. [short,broad,muscular, tireless] **1 shale gathering clan, devoted to the gathering, shaping and use of high quality shale and slate. **1 Fishing clan, devoted to deep water and shoreline netting. * 1 clan of Bacchae. [tall, charming, lacking wisdom] **Devoted to the production of wines and ciders, the growing and grafting of grapes and apples. * 9 'Mixed' clans - open to joining by outsiders without marriage or blood ties, unlike a normal clan or family. Vitally important to the social fabric of Motley and the whole Lee Kingdoms, these 'mixed' clans gave the homeless and lost a sense of place and belonging in the days after the moons tear. 120 years of tradition have cemented them into the social fabric alongside family or 'blood' clans. **The workers clan. a collection of small families who work mainly for others. **The fishers clan. a collection of small families who make their living from the sea. **The Landers clan. a collection of small families who make their living from the land. **The Inn clan. Runs the local Inn/townhouse. **The Militia clan. Maintains and supports the watchtowers, their gardens and foodstores, weapons and provisions. **The Crafters clan. An unofficial clan made up of all practicing craftmasters without immediate clan ties, and their families. **The Citadel clan. Another unofficial clan. Composed of the knight, his family and entourage, their families and hangers on. **The Temple. All the associated folk who run and maintain the Temple of the Rude Pantheon. **The New Temple. All the folk who are associated with the Temple of the Child of Light. **The Old Temple. All the folk associated with the outdoor temple to the Old Ways. **The Clan Marine. A local version of the Militia clans common to the kingdom.The local version requires decent boating skills. The citadel is made of logs. Here is a map of sorts.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information