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==Protectorate of Amber== the realm of Trasidy does not have a central government and as such its position in the greater shadows is murky. Recently, at the urging of Prince Dalt and his son Lord Macsen, Amber has declared Trasidy a protected region of the Empire of Amber. They Consul are unhappy about this development but the matter is still under consideration. In the mean time other realms of shadow have recogonized the protected status to at least the degree that attacking it would be very dangerous. ===Chamber of Review=== While there seem to be no formal overall government there are Consuls who settle conflicts and complaints and their ruling is law. A '''Chamber of Review''' of 12 Consuls, including a Chief Consul, can over-rule a judgment, sending it back for further review. A unanimous decision can not be over-ruled. **The '''Chamber of Review''' also interact with the '''Priests of Rosada''' to confirm the rank of ''Consul''. A ''Consul'' serves a 4 year term, during which time he must put his own affairs in the hands of a ''Factor'' of their choosing. **The '''Chamber of Review''' and the '''Priests of Rosada''' over see a large collection of governmental agencies that mange aspects of the great city. **It is known that there is a '''Council of Nine''' that manage the affairs of Trasidy on a inter-shadow basis and deals with the magical defenses of Trasidy. While they are given a great deal of respect their actions, as a council, is not controlling of city actions but mainly on how the city deals with realms beyond it, such as Amber and the Courts of Chaos. If forced the Council of Nine does conside one of its number to be its leader for magical reasons. ===Priests of Rosada=== The Priests of Rosada have authority over many administrative elements of Trasidy. While a secretive order in general they are a very visible presence in Trasidy managing charitable operations, orphanages, schools, relief and emergency services. It is libraries they are most known for. The faith of Rosada does not have a religious tome nor is it a preaching faith. They are more like librarians or Keepers of Knowledge. *There are ''Temples of Rosada'' placed around the realm that have doors allowing transportation to other Passage Portals. Use is free. These Temples are also libraries with books from Trasidy and other shadow realms. ** Temples of Rosada are large domed structures with a center hall but also with many shaded areas, water sources, gardens and groves. *Orphanages of Rosada train children to be farmers, tender of gardens, planters of trees, readers and craftsman. Rosada orphanages do educate its residents to be literate but tend to direct them to more manual efforts. *The Rosada Schools tend to teach skills in equal portion to academics and tend to prepare students to enter schools of advanced education but does not run University level schools. They do have a form of one on one instruction that goes beyond the schools they run and usually lead to a student being declared a Prist of Rosada. *Rosada Hospitals are free and provide care from the simplest of ailments to the worst of issues. Priests of Rosada are usually trained in medical treatments. *The Priests of Rosada are believed to protect the secret knowledge and the Sigil of Trasidy. ===Plazas and Standing Structures=== *'''Plazas:''' Most personal life revolve around Plazas. Plazas have a central market area with Fountains or water sources. There are open spaces and amphitheaters, playing fields, and shaded areas. Most Centrals plazas have a few large trees. *'''Standing Structures:''' In a city of buildings each structure, regardless of size, is called a '''Standing Structure'''. Each Standing Structure has a Factor, a representative for whatever needs the residents have. After a Factor is elected by a Standing structure's residents they can attempt to convince the inhabitants of surrounding Standing Structures to elect them as well. Powerful Factors might oversee 100 or more Standing Structures. ==='''Residents-Animals'''=== Animal life is abundant. While the primary diet of the residents of Trasidy is heavy with fruits,vegetables and grains, about 20% of their diet is meat. Mostly fish, but some avian and white meat animals. A very tiny portion of the diet is red meat animals. *<span Style=color:Blue>''Dive Turkeys''</span>: A bird disturbingly similar to Dreanan & Calrobon Dive Turkeys are plentiful, and as an avian pest are often hunted. Many people carry a thin net of strong cord, on their belts, ready for use against Dive Turkeys. They provide a regular protein to the diet. *<span Style=color:Blue>''Great Hawks''</span>: The Great Hawks are the lords of the skies, only begrudging the glides and kites some grace to share the sky. Other birds try to accommodate the great hunting birds. The main foe of the Great Hawks are the Dive Turkeys and the crows. Great Hawks often roost with parrots whom they consider entertaining. *<span Style=color:Blue>''Lizards & Snakes''</span>: Lizards and snakes are common and are a often in resident's diets as well as frequent pets. *<span Style=color:Blue>''Trasidy War Pigs''</span>: A wild boar common to Trasidy. It has imported and went native. They are combative and territorial. They are also a common food. *<span Style=color:Blue>''Fish''</span>: While there are few large bodies of water on Trasidy there are many narrow deep rivers and creeks. These are filled with a wide variety of fish. Most are small in the trout-salmon range. There is a breed of flying fish that is a subject of much poetry and mirth as they often jump out of streams onto dry land. Sardines and herring like fish are common. **There are a vast number of small fish that are often eaten but are also prized as pets. Fish ponds are common. Many people domesticate fish in their structures. Many fountains and water features feature decorative fish. *<span Style=color:Blue>''Turtles''</span>: Turtles are common but are most often treated as pets, both water and land species. Large tortoises are often treated as structure pets. Some giant Turtles are famous. Tortoises and Turtles are considered good luck and feature in the imagery of the priests of Trasidy. Still, there are many turtle recipes so many people do not consider them above the soup pot. *<span Style=color:Blue>''Dogs & Cats</span>: Dogs and Cats are plentiful Both are eaten in some areas but for the most part are kept as pets. **Farrel Cats are nearly always fed by structure residents to keep the vermin population under control. **Service dogs are common. Guard Dogs, hunting dogs, truffle dogs. **Fighting dogs is a common sport. Though it is not a respectable sport. *<span Style=color:Blue>''Beholders''</span>: Beholders are a common pest. Unlike powerful beholders in other realms these are of animal intelligence usually and are generally annoying. They are often collected and exported for unknown reasons. *<span Style=color:Blue>''Insects''</span>: There are insects of types ubiquitous in Shadow. Many methods of keeping insects away are used. Many insects are used dietary and various insect flours are common. ==='''Residents-Sentient'''=== <span Style=color:Blue></span> The natives of this realm are vast. A casual population guess puts the populations of this city at billions. Clearly many [[Non-Borns]] were here at the creation of the Squiggle but many others have come here since. The arrival process at the Hagia Rosada implies that arrivals, as individuals, small groups, and large Diasporas are easily absorbed into the population. *<span Style=color:Blue>''Race relations''</span>:Racially there are large swaths of different races and cultures but they seem to get along well on a racial basis. Individuals, even groups, gangs, and other associations may have violent conflict but it is not a function of race.' *<span Style=color:Blue>''Transport Domes''</span>:There are domed structures called Transport Domes. They include up to 20 portals allowing travel to other Domes nearby. Movement to regions across the realm is expressed in how many Domes must be passed through. While surface roads exist, they are often narrow and twisting, and maze-like.They are managed by the Priests of Trasidy. *<span Style=color:Blue>''Trump Cards''</span> based on the sigil of Trasidy, are commonly available and allow transport between regions. Trasidy Trumps do not allow transport out of the Squiggle. *<span Style=color:Blue>''Religions''</span>:Nearly any religion in shadow can be found here and often that is a criteria for the Priests of Hagia Rosada to send one to a particular area. The Priests of Rosada though, are an odd mixture of monastics and librarians. *<span Style=color:Blue>''Sport''</span>:Sports seem to be a driving passion in this world. **While combat sports exist, like boxing, Knife, Jousting, and even an elaborate Gladiatorial League exist, most of the sports are less bloody. **Baseball, football, hockey, basketball, and many other games of a dizzy variety are actively followed. **Acrobatics and gymnastics are common activities. **Despite the lack of mountains there is a passion for gliding. Fixed wing. Hang gliding. ***Kite flying in a mania among young and old. Men and women. The variety of styles is incredible. Fighting kites is a popular sport. *<span Style=color:Blue>''Commerce''</span>Thriving businesses exist to provide residents with everything available Plazas are almost always supplied with food merchants, cloth merchants, and everything else needed. Cottage industries is the nature oft things in this world. **There is some commerce beyond Trasidy with other shadow realms. Arts and foods are exported. Rare animals are exported. Metals are a common import. *<span Style=color:Blue>''Currency''</span>While gold, silver, copper, electrum, platinum, gemcoins, gems, and other shadow currency is commonly used, barter is by far the most common form of exchange. A general 10 copper to 1 silver/10 silver to 1 gold/10 gold to 1 platinum/ exchange rate exists. Electrum coins are generally considered 1/3 to 1/2 of a gold coin. Mitril are generally rated as worth 1000 gold. Gemcoins, a common chaos sway currency are readily accepted and have a complicated exchange system based on the central gem and the surrounding metals. ==='''Natives and Immigrants'''=== *If there is a native race it has long since blended in with the immigrant population. There are no publicly known [[Non-Borns]]. *Over the course of time many people have come here through diverse methods. They arrive at Hagia Rosada, usually, with nothing but what they are carrying. Occasionally animals arrive this way as well. One day a population of Eskimos, then a caravan of Calro Velri hunters, then next a trio of circus performers, the next a flock of doves. Then nothing for a year. Then 10,000 refugees green skinned Parnu from an unknown war. While its been assumed the arrivals were refugees from disasters this is not the case as many arrival claim to have been stolen from their worlds. *There is some function of the world that causes arrivals to quickly acclimate the common language, Trasid-Thari, quickly. Trasid-Thari is a dialectic version of Thari, including elements of many languages arrivals have brought. *The social environment varies from plaza to plaza. the tech level may vary from plaza to plaza. ==='''Notable People in Trasidy'''=== [[File:Rewscavi.jpg]] [[File:Cradic.jpg]] [[File:Utaric.jpg]] [[File:Candal Rose Algala.jpg]] [[File:Melica roshala.jpg]] [[File:Adavan.jpg]] *Ambassadors to Trasidy [[File:D-dalt1.jpg]] Ambassador from Amber [[]] Ambassador from Chaos *'''Rewscavi''': A well known and influential Factor. A frequently elected member of the Chamber of Review. *'''Cradic''': A well known story teller and merchant. Often on the Chamber of Review. He specializes in selling smoking herbs, dried herbs, medical herbs, and other food stuff. *'''Utaric''': A priest of Rosada and a person of great knowledge and influence. *'''Candal Rose Algala''': *'''Melica roshala''': *'''Adavan of Trasidy''': A well-known merchant trader.
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