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=Martial Arts= ==Fist of the Daystar Style== '''Guarding Star Tactics'''<br> '''Cost:''' -- (+4m); '''Mins:''' Martial Arts 6, Ess 6; '''Type:''' Permanent <br> '''Keywords:''' Obvious, War, Merged<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Immortal Blade-Deflecting Palm<br> As the Melee Charm of the same name except as noted above. '''Shatterer of Worlds''' Annotation: In mass combat the use of this Charm counts as mass destruction effect (as per Scroll of Kings) if the majority of the targeted unit is within the target area. '''Divine Finger-Flick Technique'''<br> '''Cost:''' 1m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 1 or 2)<br> '''Keywords:''' Combo-OK, Obvious<br> '''Duration:''' Instant (one action)<br> '''Prerequisites:''' Heaven Thunder Hammer<br> Conventional wisdom and the shinma Nirupadhika state that one must be within reach of something to touch it. The Lawgiver with a flick of his fingers defies both, laughing as he does so. This Charm is invoked in Step 1 of attack resolution to increase the range of an unarmed attack to (Essence x 5) yards. Used in Step 2 of attack resolution it allows Defend Other to benefit another character within (Essence x 5) yards rather than the usual (Dexterity) yards. If increasing his range is unnecessary because the Lawgiver could reach his target normally this Charm instead imposes a -2 penalty to opponent DV due to its divine speed. At Essence 6 the range of this Charm increases to (Essence x 20) yards. '''Sun and Moon Vigil'''<br> '''Cost:''' --; '''Mins:''' Martial Arts 5, Ess 3; '''Type:''' Permanent<br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Immortal Blade-Deflecting Palm<br> When Sol's Chosen vow to guard someone's back their vigilance is all-encompassing. Upon learning this Charm the Lawgiver chooses one Intimacy to a person or other concrete object. From that moment on he will always automatically count as having declared a Defend Other action to the benefit of that entity at all times without having to actually take an action or flurry. This Defend Other does not count against the usual maximum of one such action per DV refresh. If the Intimacy is abandoned the Solar may chose a new Intimacy to gain the benefit of this Charm.<br> If the Intimacy is to the Lawgiver's Lunar mate then in addition the 1m surcharge to use Immortal Blade-Deflecting Palm to defend another does not apply in this case. No effect can impede or prevent the Solar from defending them; against any such effect the Lawgiver adds the rating of the Lunar Bond in automatic successes. '''Soul-Crushing Strike'''<br> '''Cost:''' 4m; '''Mins:''' Martial Arts 5, Ess 4; '''Type:''' Reflexive (Step 10)<br> '''Keywords:''' Obvious<br> '''Duration:''' Instant<br> '''Prerequisites:''' Orichalcum Fists of Battle<br> The bloody hands of the Lawgivers crush the flesh of their foes, shatter their bones of their foes, and grind their very souls into dust. This Charm can only be invoked while Orichalcum Fists of Battle is active, upon completion of an attack that destroys a target of spirit nature (gods, elementals, demons, ghosts, ...). The target is then permanently slain as per Ghost-Eating Technique and will never rise again. '''World-Wielding Mastery'''<br> '''Cost:''' 3m; '''Mins:''' Martial Arts 4, Ess 2; '''Type:''' Reflexive (Step 10)<br> '''Keywords:''' (Obvious)<br> '''Duration:''' One scene<br> '''Prerequisites:''' Fist of the Daystar Form<br> As all Creation is for the Lawgivers to rule so all the world is their weapon. While this Charm is active any improvised weapon the Solar uses gains the same weapon stats as his unarmed attacks. At Essence 4 this applies even to objects that would normally never be cable of being grasped or being used as a weapon. At Essence 6 even immaterial things like emotions or ideas may be wielded. Possible additional effects of improvised weapons such as burning flames or concepts of particular significance to the scene are subject to the ST's discretion. ==Crimson Dance of Shadows Style== This little known sister style to the Ebon Shadow Style takes a similar approach in its emphasis on stealth and misdirection and indeed shares many techniques with it. It is not known, whether this style is the result of a different Exalt's deal with Five Days Darkness, an attempted improvement, plagiarism or perhaps a precursor to the much better known Ebon Shadow Style. Below will be noted only those techniques that are markedly different from their equivalents.<br> Form Weapons for the Crimson Dance of Shadows Style are the lowly knife as well as fighting chains including bladed ropes, a weapon which few outside the practitioners of this style employ. '''Shadow Dancing Concentration'''<br> '''Cost:''' 2m ; '''Mins:''' Martial Arts 2, Performance 2, Ess 2; '''Type:''' Reflexive <br> '''Keywords:''' Combo-OK, Obvious<br> '''Duration:''' One Scene<br> '''Prerequisites:''' None<br> Initiates of the Crimson Dance of Shadows Style begin by learning a special form of dance, one that is performed not by them but by the shadows they cast against a wall. The extreme flexibility and body control this requires make the art of the Shadow Dance a valued instrument in the training of assassins even in this day when few remember the greater arts that it is a part of. A true initiate has learned to contort and control his limbs to a degree that is nearly superhuman, but more impressive still is his ability to guide and shape his shadow even in ways that seem contrary to nature, making them the true masters of this dance. An initate invoking the Shadow Dancing Concentration gains 2 additional dice to actions that require bodily flexibility (like slipping out of handcuffs or through a tight space) and 4 additional dice to Performance (Shadow Dance). '''Flowing Darkness Counterpoint'''<br> '''Cost:''' 3m ; '''Mins:''' Martial Arts 3, Performance 3, Ess 2; '''Type:''' Reflexive <br> '''Keywords:''' Combo-OK<br> '''Duration:''' Instant<br> '''Prerequisites:''' Shadow Dancing Concentration<br> Nothing is faster than the darkness when it flees from the light, its eternal enemy. A Shadow Dancer can learn to be just like that which he emulates, evading the sight of others in the blink of an eye. This Charm allows the Exalt to Reestablish Surprise as a Reflexive action instead of a Miscellaneous action. It cannot be activated during attack resolution in response to an attack, nor can it be used more than (Ess) times per action. '''Hypnotic Shadow Seal''' (modeled after Distracting Finger-Gesture Attack, Scroll of the Monk p92)<br> '''Cost:''' 2m ; '''Mins:''' Martial Arts 3, Performance 3, Ess 2; '''Type:''' Reflexive <br> '''Keywords:''' Combo-OK, Illusion<br> '''Duration:''' Instant<br> '''Prerequisites:''' Flowing Darkness Counterpoint<br> The Shadow Dancer makes a complex, Essence-charged sign with her fingers, and the twisting lines of shadowy Essence distract and slow one selected opponent. The target character's next action is delayed for a number of ticks equal to the martial artist's Martial Arts score, incidentally preventing his DV from refreshing until then. When the target's next action comes, he cannot perform a flurry but may still use Combos and reflexive and extra action Charms normally. By spending one point of Willpower the target can mitigate the effects - his next action is only delayed for (MA/2) ticks and he can flurry normally. After having spent the Shadow Dancer's (Essence) in Willpower an opponent becomes immune to this technique for the rest of the Scene. '''Crimson Dance of Shadows Form''' (copied from Ebon Shadow Form, Scroll of the Monk p92)<br> '''Cost:''' 5m ; '''Mins:''' Martial Arts 4, Performance 4, Ess 2; '''Type:''' Simple (Speed 5) <br> '''Keywords:''' Form-type, Obvious<br> '''Duration:''' One Scene<br> '''Prerequisites:''' Hypnotic Shadow Seal<br> Although the Exalt's body does not become indistinct or drink in light like a true shadow, he still moves with the eerie speed and grace of a candle-wavering silhouette. While using this Charm, the character adds his Martial Arts score to his Join Battle dice pool. He also adds a value equal to his Essence to his Stealth score and his Dodge DV. When the character makes a Martial Arts attack (with hands, feet, knifes or fighting chains), he can inflict either bashing or lethal damage at will. Finally he automatically gains the benefit of the Shadow Dancing Concentration while the Form Charm is active. If a character using this Charm is killed before the duration expires, his body dissipates into thick black smoke. He leaves no ghost, and his physical remains provide no evidence of his identity (though his gear might). '''Vanishing Shade Sidestep'''<br> '''Cost:''' --; '''Mins:''' Martial Arts 4, Performance 4, Ess 3; '''Type:''' Permanent <br> '''Keywords:''' None<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Crimson Dance of Shadows Form This Charm permanently upgrades Flowing Darkness Counterpoint in the following way: It can also be activated in response to a successfully dodged attack (reflexively, Step 9), rendering the Shadow Dancer an invalid target for all further attacks in a flurry if the Reestablish Surprise roll succeeds. The Charm can now be used (Martial Arts rating) times per action. ==Silent Sword Ascendant Style== Having found that no matter how hard she tries none of her mortal or Dragonblooded students can grasp the full meaning of her techniques, Nuwa has consigned herself to lift up their understanding slowly. This martial arts style is the result, no more than a shadow or a reflection of Nuwa's own techniques, but still formidable and above all furthering the understanding of those who learn it. Weapon readiness -> Weapon enhancement Defense 1 -> Defense 2 Form Charm (->FFBS, Enlightening) Mercy -> Damage Defense -> Counterattack Strong attack Pinnacle Charm (->HMTB, Enlightening)
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