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Wyrmrider 2
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=Wyrm= Name: Maelgwyn Breath weapon: 30-foot line of fire, 5d10 damage, Dexterity saving throw DC 17 for half Appearance: [[File:Maelgwyn.jpg]] Favourite food: horses Things he's carrying for me: Bullseye Lantern, 4 oil flasks, Exotic saddle, Saddlebags, Scroll Case, Ink, Ink Pen, 5 Sheets of paper, Whetstone, Woodcarver's Tools, Painter's Supplies On its turn, a wyrm may use its breath weapon (see above) or make a melee attack with its bite or its tail (wyrm claws are not suited to attacks). Bite: +5 to hit; reach 5'; 2d10+2 damage. Tail Slap: +7 to hit; range 15'; 3d10+3 damage Natural AC 17 | Max HP 50 | 5d10 HD | Action Surge 1/rest Miscellaneous Speed: Fly 100 | Walk/Climb/Swim 75 Language: Wyrms speak and understand draconic. Riders all get Draconic as a free language. Skills: Psychic Bond grants proficiency to the wyrm's rider's Perception rolls while they are within sight of one another. If the rider is already proficient, double their bonus. Saves: STR, DEX, and CON +5; CHA +3 Because of their Psychic Bond, while the rider is riding their wyrm, use the better of their two saves.
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