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LeviathanTempest:ChapterTwo
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=== Step Three – Skills === Paul takes a look at the categories of skills and, shrugging, assigns Lou's priorities in the same fashion as his Attributes – he's good at what he's good at. The next step is to figure out the “must-haves,” those skills most vital to the overall concept of Lou. In the Social set, Paul places checkmarks next to Socialize, Streetwise, and Persuasion. There are other skills that are important, but these are big deals for Lou to do what he does. Lou's stealthy, Paul decides, and has been in enough bar-room fights to be good at Brawl. Finally, Lou's at least moderately good at Investigation – if only to get a bead on a target for “punishment.” When assigning final numbers, Paul ensures that Lou has three dots in Socialize and two in Streetwise, Subterfuge, and Persuasion. One dot each goes to Empathy and Intimidation. Lou gets two dots each in Brawl, Larceny, and Stealth, and one in Athletics. Finally, he gets two dots in Investigation, one in Medicine (Lou, he decides, knows a bit about drug culture and other risks of a bar-based lifestyle), and one in Occult (Lou's family is superstitious, a trait that's only become amplified when the supernatural became a day-to-day thing for Lou).
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