Editing
18thCenturyMage/Alternate Combat Rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Dramatic Failure== If a player character rolls 0 successes on a dice roll, they ''may choose'' to have the outcome be a dramatic failure. Doing so results in a dramatic failure occurring, as per the usual nWoD rules, and the character immediately recovers 1 point of Willpower. A player may only volunteer for a dramatic failure in this way once per story, and only at the group's discretion; a given dice roll may have no viable dramatic failure outcomes, and thus be inappropriate for this rule. ''Why these changes?'' The existing nWoD dramatic failure rules do not, in fact, occur at dramatic moments; instead, they only happen under circumstances of near-certain failure anyway. This change offers players a way to get their characters embroiled in more trouble for a small reward. A GM may wish to offer 1 experience point rather than Willpower, depending on the type of experience distribution that occurs in their game.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information