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3.5 L5R Basic Feats
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==General Feats== ;Balance:Benefit: You gain a +2 bonus to Iaijutsu Focus checks and a +1 bonus to Will saves. :Special: Matsu characters may not take this feat. ;Ichi Miru:Requires: Diplomacy 5 ranks, Listen 5 ranks, Sense Motive 5 ranks, Spot 5 ranks. :Benefit: You gain a +4 competence bonus to Sense Motive checks. This bonus is +6 instead if you have any levels of the courtier class. ;Kitsuki's Method:Requires: Void Use, Search 6 ranks, Sense Motive 6 ranks. :Benefit: You may spend any number of Void Points on Spot, Search and Sense Motive rolls. Each Void Point you spend in this way gives +4 Void bonus to the roll instead of the standard +2. :Special: This is a Technique feat for Dragon Clan characters. ;Perceived Honor:Requires: Int 13. :Benefit: You may adopt the appearance and behavior of an honor rank one higher than your own. While you maintain the appropriate code of behavior, all magical effects that effect or are dependent upon your honor rank use this new, higher rank, rather than your true rank. You may choose to begin or end the effects of this feat as a free action on your turn. You cannot emulate an honor rank higher than 4. Artifacts or magical items with a caster level at least 5 levels higher than your character level are not fooled by this feat. :Special: You may take this feat multiple times. Its effects stack. ;Political Maneuvering:Requires: Diplomacy 10 ranks, Sense Motive 10 ranks. :Benefit: As a standard action, you may make a Sense Motive check against a person to whom you are speaking (DC 15 + target's character level or Hit Dice). If this check is successful, you determine how to make the target believe his or her current course of action is dishonorable. You may then convince the target by making a successful Diplomacy check, resisted by the target's Sense Motive or Diplomacy check. If you succeed, the target must change his or her attitude or actions as you determine, lose 5 points of honor, or be unable to act for a number of rounds equal to your Charisma modifier. Attacks by you or your allies against the target or his or her allies negate this effect. This feat cannot affect creatures with no understanding of honor, higher honor than you, or who cannot understand your words. ;Student of the Arts:Benefit: Choose one Craft or Profession skill. You gain +2 to checks with that skill and +2 to Perform checks. ;Tactician:Benefit: You gain a +2 bonus to Knowledge (war) and Battle checks. ;Tattoed:Requires: Void Use. :Benefit: You may take Tattoo abilities from the Tattooed Monk prestige class as kiho feats. Your class level for these feats is equal to one-half your character level. If the ability has a level requirement, you must meet it with your full character level, and these requirements are increased by 5. You can never take levels in the Tattooed Monk prestige class, and may not select this feat if you already have one or more levels in the Tattooed Monk prestige class. Your maximum number of Tattoos is equal to your maximum Void Points. ;Versatile:Benefit: Choose either two non-class skills or one non-class skill. Those skills become class skills for you. If you choose only one non-class skill, you gain a +2 bonus to checks with that skill as well. :Special: You may take this feat multiple times. Each time you may choose one or two new skills. ;Way of the Land:Benefit: You may either learn this feat in a general or a specific form. If you learn it in the general form, you gain a +2 bonus to Survival and Knowledge (geography) checks. If you learn it in the specific form, choose one area detailed in the Geography chapter of Rokugan (any area smaller than the lands of a Great Clan, as identified by a specific entry in the chapter). You gain a +8 bonus to Survival and Knowledge (geography) checks while in that area. :Special: You may take this feat multiple times. The effects of the general and specific forms stack, but you may only take the general form once. Each time you select the specific form, it applies to a different geographical area. ;Weapon Group (Bojutsu):Benefit: You are proficient with the quarterstaff, jo staff, and pipe. :Special: If you also posses the Weapon Group (Nofujutsu) Feat, you gain proficiency in the nunchaku and tonfa as well. If you have the Weapon Group (Exotic Weapons) Feat, you gain proficiency in the sang kauw as well. Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Exotic Weapons):Benefit: You are proficient with exotic versions of traditional Rokugani weaponry, such as scimitars or sang kauw. :Special: Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Kenjutsu):Benefit: You are proficient with the katana (bastard sword), wakizashi (short sword), and no-dachi (greatsword). :Special: If you also possess the Weapon Group (Exotic Weapons) Feat, you gain proficiency with the scimitar as well. If you also possess the Weapon Group (Ninjutsu) Feat, you gain proficiency with the ninja-to as well. If you also possess the Weapon Group (Nofujutsu) Feat, you gain proficiency with the parangu as well. Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Kyujutsu):Benefit: You are proficient with the bow, longbow, and their composite versions. :Special: If you have the Weapon Group (Ninjutsu) Feat, you also gain proficiency with the han-kyu. Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Ninjutsu):Benefit: You are proficient with the blowgun, nageteppo, and shuriken. :Special: If you have the Weapon Group (Kyujutsu) Feat, you also gain proficiency with the han-kyu. If you also possess the Weapon Group (Kenjutsu) Feat, you gain proficiency with the ninja-to as well. Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Nofujutsu):Benefit: You are proficient with the club, kama, and siangham. :Special: If you posses the Weapon Group (Bojutsu) Feat, you gain proficiency in the nunchaku and tonfa as well. If you also possess the Weapon Group (Nofujutsu) Feat, you gain proficiency with the parangu as well. Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Onojutsu):Benefit: You are proficient with the handaxe, battleaxe, and greataxe. :Special: Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Subojutsu):Benefit: You are proficient with the club, greatclub, light hammer and warhammer. :Special: Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Tantojutsu):Benefit: You are proficient with the dagger, jitte, and sai. :Special: Fighter and samurai characters may select this feat as a fighter or Technique bonus feat. ;Weapon Group (Yarijutsu):Benefit: You are proficient with the shortspear, long spear, naginata, nagimaki, sodegarami and sasumata. :Special: Fighter and samurai characters may select this feat as a fighter or Technique bonus feat.
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