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ALVATIA: Religion - Saint Rhys
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==Rhysman Deacons in FANGS== Players may not start as full priests of Saint Rhys, however, the leaders of the cult of Saint Rhys are more typically deacons. Being in Rhysman deacon (as opposed to being a follower or simple initiate) in [[FANGS:_Main_Page|FANGS]] is a package deal consisting of the following [[FANGS:_Advantages_%26_Disadvantages|advantages and disadvantages]]: * You are a considered to be a consecrated deacon of Saint Rhys: '''Advantage +25 character points''' ** You can do the following [[FANGS:_Appendix_D_-_Priest#Ceremony_Spells|ceremonies]]: *** Pray (restore spells) *** Vigil (restore spells) *** Bestow Follower (accept the sacrifice of a new follower) *** Sanctify Space (bless one pace in radius for +2 for followers, -2 evil, for a day) ** You can do all the spells of circles 1 through 3 *** Detect Evil (sense opposed Presences) *** Augury (chance to get hints of the future or about St. Rhys will) *** Lay on Hands (healing others HP 1d4, and twice the result to SP) *** Bless Other (temporary +1 to all skills) *** Protection Other from Evil (chant for +2 to PCs vs evil, -2 to evil) *** Light (1 torch power, 1 hour) *** Remove Fear (chant to remove fear) ** You may "call" on Saint Rhys for a miracle at PW-7 success. ** You are not a full priest, thus may not witness vows, dedicate initiates, or perform any spells of the 4th circle or higher. ** You have taken a vow donate at least 20% of your income and at least 20% of your time to the cult * You have taken a minor vow of chivalry: "defend the defenceless": '''Disadvantage -5 character points''' * You are watched by distrustful local authorities: '''Disadvantage -5 character points''' * '''Total: +15 character points''' As a Rhysman, you follow the tenants of St. Rhys, which include self-sufficiency and self-defence. As an initiate of St. Rhys you both learn and teach a combination of philosophy and common sense. You must practice hand-to-hand fighting, common arms (such as the club, staff, bow, or knife), every week, and learn wilderness survival (starting skill IN/5). Saint Rhys weapon of choice is a club (cudgel to be precise) - I recommend you start training in that as soon as you can. You may optionally accept a "Sense of Duty" to St. Rhys and other Rhysmen as a disadvantage of -15 points, however, you may not take it as part of the package deal (i.e. you are still limited to four advantages and disadvanges.) Remember, your vows are enforced by the ghods, and in combination with your work as a Rhysmen it can (and will) make life difficult, and the penalty of failure can be great. [[Category:Alvatia]]
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