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==Fire Mephit== ''Mischievous little sprites wrought from elemental flame, fire mephits burn with energy that they often vent in malicious pranks and tricks. Unsurprisingly, they love setting things alight - things like hapless adventurers.'' ''2nd Level Spoiler [Elemental]''<br> Initiative: +7<br> '''Burning claws +6 vs AC''' β 3 damage, and any ongoing fire damage that the target is suffering now requires a hard save (16+) to end.<br> '''C Flame Jet +6 vs PD''' (1 nearby enemy) β 7 fire damage<br> ''18+'': The flame jet also deals 5 ongoing fire damage<br> ''Limited Use'': 1/round as a standard action if the Escalation Die is even.<br> '''R Forge-Blaze +7 vs AC''' (1 nearby creature wearing heavy armour) β 5 ongoing fire damage. If the target fails the first save, this increases to 10 ongoing fire damage. The target may also remove their armour to end the damage; this will probably take at least a turn of fumbling at straps and buckles.<br> ''Limited Use'': 1/battle<br> ''Flight'': Fire mephits fly quite well, although they prefer to soar up on thermals where they can.<br> ''Resist Fire 16+''<br> '''Nastier Specials'''<br> ''Fiery Aura'': At the beginning of the fire mephit's turn, every enemy engaged with the mephit suffers 3 fire damage. If the mephit is staggered, this increases to 6 fire damage.<br> ''Fan the Flames'': 1/battle as a standard action, the fire mephit can increase the ongoing fire damage that a nearby enemy is suffering by 5.<br> '''HP''': 30<br> '''AC''': 18<br> '''PD''': 16<br> '''MD''': 12<br>
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