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Age of Dragons: Hunter Dragons
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==Character Creation: Game Rules== ===Sphere Ratings=== *'''Soma 6''' *'''Sophia 4''' *'''Pneuma 5''' ''Hunter Dragons'' are in top shape physically, thanks to a mix of genetic advantage and hard outdoor living. They have little inclination for academia or learning, and though they are reasonably strong in pneuma this tends to manifest in mastery of magic rather than through talent at diplomacy or negotiation. Any social skills they do have tend to be directed towards their pack, in maintaining dominance and pack standing. <br><br> ===Birthrights=== '''Mark of the Predator''' - The claws and teeth of the ''Hunter Dragon'' are a good thirty to fifty percent longer than those of weaker "ordinary" dragons, and are far sharper as well. In physical conflict, ''Hunter Dragons'' gain a ''+1 Power modifier'' to ''Finisher'' attacks made with their bare claws and teeth. <br><br> ===Flaws=== '''Contempt of Civilisation''' - ''Hunter Dragons'' can not adopt any Lifepath edge relating to possessions or to civilised society. They cannot read or write, and they have little understanding of the use of even the simplest technologies. They may not willingly use weapons, wear armour or don clothing of any sort. They cannot adopt any Lifepaths which involve the trappings of civilisation (such as ''Scholar-Sage'' or ''Warmaster''). ''A Hunter Dragon who wishes to integrate himself into society can do so, simply by adopting one of the civilised lifepaths as noted above, or learning a civilised skill. Doing so removes the "Contempt of Civilisation" flaw and replaces it with the "Disconnection" flaw below.'' '''Disconnection''' - A ''Hunter Dragon'' who embraces civilisation loses touch with the essence of his breed. His mind starts to wither, and he falls into insanity and idiocy. Every 1 month he permanently loses 1 point of ''Sophia''. When ''Sophia'' hits zero, he becomes irrecoverably insane. <br><br>
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