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===Character Creation=== When creating your character, decide whether or not you want him to be an '''Air Marshal''', a '''Privateer''', a '''Sky Pirate''' or as an ordinary civilian. Also available are Archetypes that you can use as template or a jumping off point for creating your own version of the same character type. If you use an Archetype, you can move up to two dice around for the Attributes, but that may lower any skill that was based on a higher base attribute, and you get an extra skill point for each die a skill drops that is based on the Attribute. You can spend this skill point on other skills. 10 skill points were spent on skills, leaving you an additional 5 skill points that you can spend on additional skills as you see fit. You will have to select Hindrances to balance out the Archetypes. Because of the nature of this campaign world, all new characters will be Seasoned: # Create a Novice character from scratch or use one of the Archetype templates. # Add 5 experience points and apply an Advancement to the character. # Repeat step 2 three more times, until you've applied a total of four Advancements from Novice to Seasoned. # You get $100 Commonwealth Dollars to outfit your character. Members of the Air Constabulary get one free uniform. Dress uniforms will have to bought separately. For a price list of gear at 1900 prices, see the [[Air Marshall Gear List]]. This is based on the following web site: [http://greywolf.critter.net/weirdwars/equipment/gear.htm Early 20th Century Common Gear & Expenses] (created by T. Jordan "Greywolf" Peacock). For weapons use the following table: {| border="1" cellspacing="0" cellpadding="5" align="center" ! Item ! Range ! Damage ! ROF ! Cost ! Weight ! Shots ! Min Str ! Special |- | Saber | -- | Str+d6+2 | -- | $10 | 4 | -- | -- | -- |- |- | Derringer (.44) | 5/10/20 | 2d6+1 | 1 | $6 | 2 | 2 | -- | AP 1 |- |- | Selfridge Dragoon (.44) | 12/24/48 | 2d6+1 | 1 | $8 | 4 | 6 | -- | Revolver, black powder, 2 actions to reload. |- |- | Double-Barrel (12g) | 12/24/48 | 1-3d6 | 1 - 2 | $6 | 11 | 2 | -- | Special, see rules |- |- | Sawed-Off DB (12g) | 5/10/20 | 1-3d6 | 1 - 2 | $14 | 6 | 2 | -- | Special, see rules |- |- | Sheraton Big 50 (.50) | 30/60/120 | 2d10 | 1 | $16 | 11 | 1 | d8 | AP 2, Snapfire Penalty |- |- | Jericho Carbine (.52) | 20/40/80 | 2d8 | 1 | $7 | 8 | 7 | -- | AP 2 |- |- | Jericho β76 (.45-.47) | 24/48/96 | 2d8 | 1 | $12 | 10 | 15 | d6 | AP 2, uses special .45-.47 long cartridges |- |}
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