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Alia:Commoners and Levels
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==Daily Life Experience Awards== Experience rewards come more slowly to those characters that don't regularly go adventuring, but as a part of daily life, everyone has some level of the following: 1. Training. Learning things leads to experience. Learning and practicing a craft or other skill eventually leads to a level gain (and additional ranks in those skills that character has trained in.) 2. Risk taking. Everyone has some level of conflict in their lives. The risks may be physical or social. It may be dealing with street violence in a city, with wildlife in the country, or keeping a secret affair from being discovered by one's the public. Taking part in this type of behaviour leads to experience. 3. Accomplishments. Some people campaign for political change. Some people raise money to save a local charity. Some people go on pilgrimages. Accomplishing one's goals leads to experience.
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