Editing
B/X Equipment & Movement
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Weapons== {| |+'''B/X Equipment: Weapon Costs and Encumbrance''' !Weapon!!Cost(GP)!!Enc(cn)!!Damage |- |Battle Axe (two-handed)***||7||50||1d8 |- |Hand Axe||4||30||1d6 |- |Crossbow w/ 30 Quarrels||30||50||1d4 |- |Case w/ 30 Quarrels||10||m |- |Short Bow w/ 20 Arrows||25||30||1d4 |- |Quiver w/ 20 Arrows||5||m |- |1 Silver-tipped Arrow||5||m||1d4 |- |Normal Dagger||3||10||1d4 |- |Silver Dagger||30||10||1d4 |- |Short Sword (Semispatha)||7||30||1d6 |- |Normal Sword (Spatha)||10||60||1d8 |- |Two-Handed Sword***||15||150||1d10 |- |Mace*||5||30||1d6 |- |Club*||3||50||1d4 |- |Polearm (two-handed)***||7||150||1d10 |- |Sling W/ 30 Stones*||2||m||1d4 |- |Spear (1H or 2H)||3||30||1d6 |- |Staff||?||?||1d4 |- |Javelin**||2||20||1d6-1 |- |Lance****||7||60||1d6 |- |Warhammer*,***||5||30||1d6 |} * * These weapons may be used by clerics * m These items are considered part of miscellaneous equipment. Unless large quantities are carried, miscellaneous equipment weighs a flat 80cn. * ** House Rule: Javelins do 1d5-1 damage (remember that all successful hits deal at least 1 point of damage), may be used in melee or thrown one-handed (range 30/60/90) and set against a charge. When a character wielding a shield is hit by a javelin in such a way that the javelin would have come into contact with his/her shield, there is a 50% chance that the shield is now useless until repaired. NB: Spears (thrown ONLY) have the same effect on shields. * ***Weapons followed by three asterices are or may be available in this campaign, but are not available in the starting area * ****To quote page X25, "the lance is a special spear that is best used by a fighter mounted on horseback. If the terrain is clear and fairly level, any opponent more than 20 yards away can be charged. If the charging creature hits, damage is doubled. Otherwise the lance is treated as a spear." In this campaign, lances only do 1.5x charging damage (rounded to nearest whole number). Lance use is not exclusively limited to the Fighter; some similar classes may be permitted lance usage.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information