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=Prime Trait Sets= Building your Big Damned Hero starts with selecting their Primary Traits. <u>'''One die from each primary trait should be included every dice pool'''</u>. [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] ==Distinctions [[file:d8a.png|32px|d6]]== Distinctions are the first set of Prime Traits and thematically define aspects of each character to paint a clear picture of who they are as a whole. Distinctions determine whether a particular facet of a character helps or hinders them in accomplishing a chosen action. '''<u>Include one (1) Distinction die with every roll</u>''' Each character is ranked in three (3) Distinctions: ---- '''| PROFESSION | BACKGROUND | QUIRK |''' ---- [[File:Ffmac0002.jpg|300px|right]] ===Profession [[file:d8a.png|28px|d8]]=== What does your character do for a living? Captain? Medic? Gambler? Independently Wealthy Playthey? ---- ===Background [[file:d8a.png|28px|d6]]=== Where does your character come from? Former Soldier? Gang Member? Companion? Reader? Alliance Refugee? ---- ===Quirk [[file:d8a.png|28px|d6]]=== What thing makes your character stand out from the crowd? Fine ''Gorramn'' Hat? Fidgety Dust Addict? Dead Shot? Eidetic Memory? Barfly? ---- All Distinctions are ranked at [[file:d8a.png|24px|d6]] ---- [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] ==Attributes [[file:d6a.png|32px|d4]] [[File:Arrow03.png|24px]]== Attributes are the second set of Prime Traits. They define your character's innate potential outside any specific training. '''<u>One (1) Attribute die is added to every roll</u>''' Each character is ranked in four (4) Attributes. ---- '''| GUILE | NERVE | REFLEXES | SAVVY |''' ---- '''Guile:''' Guile rates a character's innate facility with charm, persuasion, and trickery. '''Nerve:''' Sometimes you just gotta white-knuckle your way through. Nerve defines how adroit the character is at holding their grit in tense and stressful situations. '''Reflexes:''' How quick are you? How accurate? Reflexes are all about agility, dexterity, balance, and aim. '''Savvy:''' Savvy is a solid measure of a character's knowledge and understanding of the verse around them, its peoples, places, laws, customs, and etiquette. ---- Rank one (1) Attribute at [[file:d10a.png|24px|d10]] one (1) at [[file:d8a.png|24px|d8]] and two (2) at [[file:d6a.png|24px|d6]] ---- [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]] ==Roles [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== Roles make up the third and final Prime Trait set, and '''<u>one (1) Role die is added to every roll</u>'''. Characters tend to fill multiple roles in the regular course of things, but as might be expected, different characters develop more in certain roles than others. Roles basically replace a specific list of individual skills with categorized skill blocks. Each character is ranked in seven '''(7)''' roles: ---- :'''CROWD CONTROL AND TACTICAL RESPONSE:''' Dealing with masses of people in stressful situations, riots, or panic, or confronting military or security obstacles. Soldiers and Police often rank high in this role. :'''DIPLOMACY AND COMMAND:''' Understanding psychology and social triggers and being able to manipulate, organize, and inspire others to action. Ship Captains, CEOs, Companions, Diplomats, etc, all benefit from high ranking in this role. :'''ENVIRONMENTAL THREATS:''' Facing and overcoming hazardous environmental conditions such as fire, chem spills, hostile atmosphere, treacherous terrain, vacuum and more. Firemen, Asteroid Miners, HazMat Crews, and Survivalists all tend to rank high in this role. :'''MECHANICS AND ENGINEERING:''' Using, repairing, modifying, and understanding machines, engines, vehicles, generators, and appliances with a comprehension of design and fabrication. Mechanics, Engineers, and General Craftsmen tend to rank high in this role. :'''NETWORKS AND SYSTEMS:''' Resolving issues connected to or involving information or computer networks and systems. Programmers, Hackers, and System Admins rank high in this role. :'''PILOTING AND NAVIGATION:''' Operating craft of every sort, both in and out of atmo, including surface craft, aquatic craft, and manual or animal powered vehicles and/or mounted riding. Fighter Pilots, Hoverracers, Commercial Pilots, and Station Navigators are obvious candidates for high ranking in this role, but Grav-Link Drivers, Asteroid Mappers, Exploratory Engineers and countless other professions and backgrounds also benefit. :'''TRAUMA AND MEDICINE:''' First response medical assistance, triage, and paramedic treatment with an understanding of disease and pharmacological treatments and psychology/psychiatry. Doctors, Medics, and Nurses make up the bulk of high ranked persons in this role. ---- Rank one (1) Role at [[file:d10a.png|24px|d10]] one (1) at [[file:d8a.png|24px|d8]] three (3) at [[file:d6a.png|24px|d6]] and two (2) at [[file:d4a.png|24px|d4]] ---- [[Firefly:_Big_Damned_Heroes|< < < Back to Main Page]]
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