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Balazaring Character Creation
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==Characteristics== Allot 84 points to the seven primary characteristics so that no characteristic is less than 8 or higher than 18. It may be easiest to make all characteristics 8 and then add an additional 28 points to them. Alternatively, set all seven characteristics to 12, then adjust one up and another down as desired until the final values are set. In general, a score of 9-12 is average and will result in no bonuses, while scores of 13-16 provide small bonuses, and 17+ larger bonuses. Scores of 8 will result in negative adjustments. Primary characteristics are used to determine secondary characteristics and skill bonuses. ===Primary Characteristics=== ''Strength:'' This characteristic grants bonuses to most physical skills. It also determines the characters Damage Bonus in combat, and is the maximum number of Things a character can carry. It is possible through dedication and time to increase Strength after character creation, so long as Constitution or Size are higher than Strength. The maximum that Strength can train to is Constitution or Size. ''Constitution:'' This is the character's base hit points. It is also the character's resistance to poison and disease. If Size is less than Strength, it is the maximum number of Things a character can carry. It is possible through dedication and time to increase Constitution after character creation, so long as Strength or Size are higher than Constitution. The maximum that Constitution can train to is Strength or Size. ''Size:'' Size is negative modifier to may physical skills, so that small Size grants a bonus while large Size gives a penalty. Size acts as an adjustment to Hit Points. It is averaged with Strength to determine Damage Bonus. Higher Size grants bonuses in Melee Strike Rank due to the reach of the character. Size may only change after character creation due to powerful magical means. ''Intelligence:'' This characteristic grants bonuses to most mental skills. Intelligence is the maximum number of personal spells a character may know. Intelligence cannot change after character creation. ''Power:'' This characteristic grants a bonus to many skills. It is the character's resistance to magical attack and to spiritual attacks. It is the character's number of Magic Points with which to cast spells. Power may be permanently sacrifices in order to learn Divine Magic, the powerful secrets of gods. Power can increase naturally through play as characters interact with magic and spirits. ''Dexterity:'' This characteristic grants bonuses to most physicals skills. It is the basis of determining Strike Rank, the order in which characters resolve combat. It is possible to train Dexterity later through diligent study. ''Charisma:'' This characteristic grants bonuses to communication skills. Charisma grants bonuses to starting skills as more time and effort is given to children who stand out. Charisma is the cap on the number of loyal followers a character may command. It is also a cap on the number of spiritual beings a character can manage. Charisma naturally waxes and wanes with the the success of the character in play. ===Secondary Characteristics=== ''Hit Points:'' Hit Points are equal to Constitution adjusted by Size: -1 for Size 8, +1 for Size 13-16, +2 for Size 17+. Insert Hit Point per Location Table. ''Damage Bonus:'' Characters with a combined Strength plus Size of 25-33 have a Damage Bonus of +1d4. Characters with a combined Strength plus Size of 34+ have a Damage Bonus of +1d6. ''Maximum Encumbrance:'' This is equal to Strength if Strength is lower than Constitution. It is equal to the average of Strength and Constitution if Strength is higher than Constitution. ''Size Strike Rank:'' Characters with Size 7-14 have a modifier of +2. Characters with Size 15+ have a modifier of +1. ''Dexterity Strike Rank:'' Characters with a Dexterity 8 have a modifier of +4, those with Dexterity of 9-12 have a modifier of +3, those with Dexterity of 13-15 have a modifier of +2, and those with a Dexterity of 16-18 have a modifier of +1. ''Magic Points:'' Magic Points are equal to Power.
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