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Bitter Angels (SWADE PbP)/Lord Gryphon
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=== Stats === ; Hindrances : Arrogant (major) : Code of Honor (major) : Distinctive Appearance (minor, racial) : Loyal (minor) : Vengeful (minor) ; Attributes : Agility d8 : Smarts d8 : Spirit d8 : Strength d8 : Vigor d8 ; Skills : Academics (d6) : Athletics (d6) : Battle (d8) : Common Knowledge (d8+2) : Fighting (d12) : Intimidation (d8) : Notice (d10+2) : Occult (d6) : Persuasion (d6) : Shooting (d8) : Stealth (d4) ; Derived Statistics : Pace 6", flying 90" : Parry 11 : Toughness 12 (6) ; Edges : Alertness (+2 to Notice rolls) : Danger Sense (+2 Notice to detect ambushes, Notice at -2 even when one is not normally allowed) : Level-Headed (deal two action cards, use the better) : Combat Reflexes (+2 to Spirit rolls to recover from Shaken) : Dodge (Ranged attacks are at -2) ; Powers : AGELESS (3) [Very Old] +2 on Smarts and Common Knowledge rolls : ARMOR (5) [Device, Heavy Armor] 6 points of armor, counts as heavy armor, linked to the Horned Blade : ENVIRONMENTAL RESISTANCE [Mental] (1) +4 to resist mental attacks, mental attacks deal -4 damage. : FEARLESS (2) Immune to fear : FLIGHT (9) [Maneuverable] Flying pace 90" / 60 mph, attacks on me are at -1; roll 2d6 instead of 1d6 to "run" in a tactical environment. : GENIUS (2) Free reroll on all Smarts rolls and Smarts-based skill rolls. : HEIGHTENED SENSES (1) [Eagle Eyes] Can read fine print a mile away. Reduce ranged penalties by 1. : MELEE ATTACK (8) [Device, Heavy Weapon, Special Weapon, AP] The Horned Blade, deals Str + d8 + 3d6 damage, AP 6, heavy weapon. : MIND SHIELD (3) [Strong] -4 on mind reading or mind control attempts. If the Gryphon resists an attempt to read or control her mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well : PARRY (4) [Alternate Trait {Fighting}, Device, Deflect] +3 to Parry. Can reflect ranged attacks that miss back at the attacker with a Fighting roll (-2 for firearms, -4 for energy beams). With a raise, can deflect them at any other target. : SPEAK LANGUAGE (1) Fluent in all spoken languages. : SUPER SKILL (6) Fighting +2 ranks, Notice +2 ranks, Shooting +2 ranks
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