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==Necromancy== The magic of Necromancy is, at its core, power over death itself. Necromancers possess horrifying abilities, including the ability to create and command undead, to steal and manipulate souls, to drain and utilize the life force of others, to command disease and rot, and other things besides. But even though they possess such fearful powers, necromancers are often wise and a force for good, as their main task is to police and protect the realm of the living from any machinations of the dead. They are ghost whisperers, crypt keepers, funeral overseers, and protectors of the barrier separating Cairn from the Netherworld. Some choose various types of undeath to continue their vigil eternally, while other necromancers see life and mortality as sacred, and strive to ensure all beings have the choice to die. And while regular necromancers can do everything listed above and more, master necromancers called Death Lords are capable of even more terrifying feats. Sacrifice: Your life is forfeit, and you return to existence as either partially undead or fully undead.
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